Guiding light
Choose a class
Vanguard:
-trained for high speeds
-more balanced in all fields of training
-offensive spells are weak, but usually blind, freeze, or poison the affected
Warlord:
-trained to ignore pain
-lack in ranged abilities
-relies on physical strength
-"no armor is too heavy for a warlord"
Sorcerer:
-taught spells of all elements
-when using weapon, is better with a magical or light one
-few spells are very potent
-limited strength in longer battles
-learn extra advanced spell
Death knight:
-trained in defensive and offensive spells
-can summon skeletons, cast curses, and heal with ease
-creatures of the night are less aggressive
-able to un corrupt creatures
-extra basic spell
Dragonlord:
-learn how to soothe or even control beasts, primarily dragons
-strengthen structures or armor with magics
-dragons tend to respect dragonlords
-few dragonlords have had the luxury of riding a dragon into battle
-extra basic spell
Vindicator:
-they specialize in fighting monsters near towns: orcs, hounds, drakes, etc...
-learn to swiftly obliterate enemies as cleanly as possible to avoid collateral damage
-on battlefield, let loose destruction
-only taught enough defensive magic to patch themselves up in-between battles
-one less basic spell
Equipment
Allowed to have one set of equipment: one weapon and one armor.
Weapons
Living inferno:
-a hilt that summons a magical flame that burns eternal
-any fire started by the sword can be extinguished with a thought
-any Phoenix you meet will surely recognize the source of the flame
Gleam:
-an axe that radiates when around creatures of the night
-burns through anything unholy, filling them with dread at the sight of its glow
-can light up any dungeon or cursed land you may find yourself in
Gel:
-a bow covered in darkness
-has no weight
-arrow, barely visible, will form as string is pulled
Shen:
-dagger covered in cold vapor
-any wounds inflicted will take days to close
-when it touches the skin of anyone but the wielder, cold will spread throughout their body: movement will be clumsy, mind will be slowed over time
-strike enemy enough times and entire body will be frozen, with wounds still open
Armors
Blaze:
-burns anyone who dares to touch it, but to the wearer it just gives off a pleasant warmth
-the flames are unable to be extinguished
-only hurts those attempting to harm the wearer
Soar:
-reduces the wearers weight to a fraction of the original, and allows extreme jumps and slow descents
-controls the air currents around it
Shade:
-a cloak that makes the wearer incredibly hard to hit
-corrodes the assailants will to fight
-sewn by death itself
Kings blossom:
-made of solid unmeltable ice
-can fire shards of ice
-ice so tough, you can use your arms as effectively as maces
Skills
Four general skills and two special skills
General
Anticipation:
-impossible to sneak up on
-even sleeping, senses are heightened
Packmule:
-being able to carry a lot of stuff without being bothered
Quick study:
-quickly pick up on any pattern your enemy exhibits
-instinctively remember the weak spot of your enemies
Hot blooded:
-anything shy of a volcano won't be hot enough to make you break a sweat
-traversing the desert with only one pouch of water is no longer suicidal
-fighting fire monsters won't be as dangerous
Cold blooded:
-you'll barely be able to feel the extreme cold
-no water, not even a frozen ocean will feel cold to you
Stamina:
-need less sleep to function at full capacity
-won't be troubled by lack of sleep
Tame:
-smaller monsters will more likely ignore you
-bigger ones will still attack
Camouflaged:
-ability to hide and conceal your smell and energy signatures
-will be difficult for both humans and predators to spot you
Summon pet:
-summon a pet to help battle
-runs off own mana, rather than own
-provide light, depending on what you summon
Special skills
Terror:
-people with weak willpower will lose the will to fight
-people with strong willpower will still be able to attack, but they will be slower and weaker
Summon spirit:
-help you with navigation
-give you strategic advice
-fears fighting
My love for you...:
-the more well rested you are, the more alert and fast you become
-if you can keep calm and focused, it will feel as if you can see everything around you
... Is ticking clock:
-the more hurt you are the stronger you become
Aura:
-the closer someone with ill intentions to harm you will become more distraught as they get closer to you
Spells
You can choose up to five basic spells and three advanced
Basic
Blink:
-teleport up to 50 meters away
-adjust position before appearing
Heal minor wounds:
-closes wounds, replenishes stamina and heals ailments
-cannot mend broken bones
Fox fire
-summon orb of fire (or multiple.)
Hyper jump:
-fire small bursts of air from hands and feet to move quickly
-hover over traps
Blind:
-emit bright flash of light
-no affect on allies
-damaging to creatures of darkness
Purify:
-not all water found is safe to drink.
-can remove natural curses from water
-just makes water safe to drink
Detect evil:
-can be used on single target or area surrounding you
-reveals intentions of target
Earth wall:
-create wall of rock big enough to protect whole body
-can be fired forward to pressing anything back until it disintegrates
-fails if not in contact with ground (in the air or water)
Advanced
Elemantalize:
-add elemental effect onto weapon and/or armor
-effect either more damaging (weapon), or more resistant (armor)
Heal major:
-capable of regenerating broken bones and reattaching limbs
-heal paralysis or life threatening diseases
Flamethrower:
-shoot flame so hot it melts through armor with ease
-flame can be maintained and extinguished at will
-burns through mana stores quickly
Arc lightning:
-bolt of lightning that jumps from enemy to enemy
-fewer enemies around the more damaging.
Rend:
-shoot spikes that pierce through walls
-weak armor is no match
-requires soil, but can hit levitating targets
Tremor:
-causes massive tremor
-enemies knocked down
-airborne targets are disoriented by the sudden force
-using spell multiple times in one spot creates a fissure, trapping enemies
Blizzard:
-summon massive blizzard with powerful winds and ice shards floating around
-you and monsters affiliated with ice don't have decreased visibility, making enemies easy targets
Companions
You can have a maximum of three companions human or animal.
Wolf:
-loyal
-protective
Cat:
-company
Small dragon:
-protection
-loyal
-company
Human:
-can be one of your OC's or new person
-can have a maximum of two with you
Magic owl:
-can understand and speak all human languages
-company
-supplies you with mana
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