Tasia (Edited)
"...if I'm to choose between one evil and another, then I prefer not to choose at all"
Name: Tasia Rogers
Nickname: Taz (Most) Mother of all trouble (Tony)
Title: Project Genesis
Alias(es):
White Wolf
White One
Date of Birth: December 25th, 1955
Species: Protogenos-Human (Enhanced)
Appearance:
Hair: White/Blonde
Eyes: Green-Blue
Family:
Steve Rogers (Biological Father; DNA source)
Gaea (Biological Mother; DNA source)
Peggy Carter (Surrogate Mother)
Sarah Rogers (Paternal Grandmother; deceased)
Joseph Rogers (Paternal Grandfather; deceased)
Chaos (maternal grandfather)
Ouranos (Half-Brother/Step-Father)
Nyx and Akhlys (Aunts)
Pontos and Erebos (Uncles)
Tartarus (Step-Father/Uncle)
Ourae, the Kouretes, First Generation Titans, Hekatonkheires, Elder Cyclopes (Half-siblings)
Gigantes, Karpoi, Typhon, Nereus, Thaumas, Phorcys, Antaeus (half-brothers)
Keto, Eurybia, Kampê, Charybdis (Half-sisters)
Elder Olympians, Chiron, Periboia, Nemean Lion, Cerberus, Ladon, Hydra, Iris, Chimera (Nieces and Nephews)
Most Greek Gods, Titans, Monsters and Demigods (descendants)
Bio:
Taz, previously known as Project Genesis, was born on December 25th, 1950, the biological daughter of Steve Rogers, also known as Captain America, and the goddess, Gaea, though she was born through the use of a surrogate mother.
Initially created by Shield, Project Genesis was an experiment to see if cross species breeding could occur.
Raised by Peggy Carter until her late childhood, Taz struggled with her increasingly more powerful abilities and proved extremely volatile and dangerous.
Shield built a facility strong enough to contain Taz and by the time Taz turned eleven she was housed full time in this facility.
Once Taz hit puberty, her powers took on a whole new level, and for the following years, Taz proved to be unable to control her powers, so until Shield could come up with a better solution, they cryogentically froze her.
At some point before A-Day, the facility was ambushed by Taskmaster who stole Taz's cryo pod and fled with it. He defrosted her and took to training her whilst dampening her powers via an electro-shock collar around her neck.
Physical description:
Taz is an incredibly gorgeous young woman with long, white hair that goes down to her waist which she usually wears tied up in a bun, and green-blue eyes. She has slender eyebrows, pale skin and is said to greatly resemble her father. She is quite tall standing at 5'9", and slim but muscular.
She has a scar that crosses her left eye from an incident when she was a child.
Personality:
Taz is generally quiet and withdrawn, but when she does speak it's well-spoken. When Taz was young, she was scared of her abilities but as an adult, in the 21st century, and under the tutelage of Taskmaster, she has become very confident in herself and her abilities, though this changes after she flees him and A.I.M.
Taz is caring and compassionate to her fellow enhanced, specifically Inhumans possibly because she feels partly responsible.
Taz's experiences with Shield has left her bitter and cautious.
Taz has learnt to fear Shield and her subsequent imprisonment and cryogenitcs has only strengthened that fear.
Taz has spent most of her life resenting her biological father and her biological mother, because of the powers they granted her and the life that it gave her. This resentment seems to have also been placed upon Shield.
Despite initially displaying a haughty and nonchalant attitude for others, she actually hides beneath it a distrustful and fragile heart.
After fleeing Taskmaster and A.I.M, Taz hides who she is behind an emotionless wall. Most of the time, she can be apathetic, cynical, and threatening. Despite her outwardly cold nature, Bruce will note that behind her exterior is hiding a fiercely loyal friend, and a woman of good humour and someone not indifferent to suffering. She is also very protective of and loyal to those she considers her friends and companions, and is willing to go to great lengths for those who matter to her. She can be kind-hearted and caring to the people she loves.
Taz was also shown to be extremely adept at allaying intense, and at times bleak, situations and as a woman who would much sooner have everyone return home than draw their weapons.
Her lifespan made her a world-weary woman, often expressing disdain and circuitous insults to those she considers cruel, foolish, etc.
Taz frequently shows remorse for her actions under Taskmaster's control.
"Fucking idiot actually went in"
Trivia:
Taz will become a fan of the Harry Potter franchise.
Taz will have a pet snake called Salazar
Tasia is of Greek origin meaning; resurrection
Powers and Abilities
"Come on, Taz, you can shake the Earth. Are you really going to let a few backward hill billies stop you?"
Powers:
Naturally Enhanced Physiology: Being born with the Super Soldier Serum wired to her DNA, all of Taz's bodily functions, such as her strength, speed, senses, durability, agility, stamina, reflexes, and healing are naturally enhanced.
Enhanced Intelligence: Taz's mental performance has been greatly enhanced to operate in the most efficient and rapid manner possible.
Enhanced Strength: Taz's physical strength is enhanced to considerable superhuman levels. Her super strength allows her to physically overpower combatants including elite-trained humans, extraterrestrial troops, and robot sentries. She can bend metal bars with visible effort, slam through solid walls and reinforced glass, and pry open steel doors, though Taz relies more on stealth then strength.
Enhanced Durability: Taz's bones and muscles are denser and much harder than average humans, which makes her incredibly durable. Though she is not bulletproof, she can survive extreme blunt force trauma, such as being hit with solid objects, or contact with superhuman opponents.
Enhanced Speed: Taz can run and move at speeds beyond the peak of human potential. She can catch up to or outrun speeding vehicles and cover a small area such as city blocks in seconds as well.
Enhanced Agility: Taz's agility is far greater than that of an Olympic-gold medalist. She can coordinate her body with perfect balance, equilibrium, flexibility, and dexterity.
Enhanced Stamina: Taz's body eliminates the excessive build-up of fatigue-inducing lactic acid in her muscles and her musculature produces fewer fatigue toxins during physical activity than the musculature of an ordinary human, granting him exceptional endurance and lung capacity, greater than of normal humans.
Enhanced Reflexes: Taz's reflexes are superior to those of the finest human athletes. Her reflexes allow her to dodge rapid gunfire at close range.
Enhanced Senses: Taz's natural senses have been enhanced to the peak of human potential. She can see, hear, smell, feel, and taste things imperceptible to the normal humans. This allows her to see further, hear with amazing clarity, detect specific persons, objects, substances with her smell, etc.
Regenerative Healing Factor: Taz's body is naturally enhanced, granting her rapid cellular regeneration, enabling her to quickly heal from any injury, even able to regrow entire lost anatomy. Minor injuries, like bullet wounds and broken bones, take mere minutes to recover. While full dismemberment takes hours to restore, which goes through a period of accelerated maturing, starting as an infant-like limb before becoming fully grown.
Disease/Contaminant Immunity: Taz is virtually immune to all viruses, diseases, and most poisons or toxins. Only the most potent of chemicals will affect her and only for a brief period before returning to normal.
Plant Manipulation: Taz can create, shape and manipulate plants, including wood, vines, plants, moss, and parts of the plants, such as leaves, seeds, roots, fruits and flowers. She can cause plants to grow, move/attack or even rise from the soil and "walk", mutate plants by rearranging DNA structure and revive withered or dead plants.
She can use her power for defence and support, cause flowers and other plants to bloom instantaneously, manipulate tree branches to use them as whip-like weapons, control spores and pollen, and bring plants back to life and make them sprout seeds/fruits/berries, use plant chemicals to heal people/objects or manipulate their properties for a wide range of effects.
She can summon forth vines to entangle or snare, and so on. She has threatened on more than one occasion to cause the microscopic flora within her enemies bodies to grow out and kill them from the inside, whether or not she can actually do that has yet to be seen. Once, she made a miniature replica of a entire city, complete with animated persons (talking, walking, acting and with natural colors) and houses in each detail, only with her plant-powers.
She once brought a whole skyscraper down with giant vines, brought trees to life in battle, and took down a plane with spores.
"Some give you visions. Some give you energy. Some help you to sleep. I've cultivated over a dozen kinds." - Taz to Bruce about her plants.
- Botanical Communication: Taz can communicate with all forms of plant-life, including flowers, trees, fruits, vegetables, pollen, etc. She does this telepathically, but her connection can be strengthened by touch. Plants can tell her of what happened or what is happening, like helping Taz track someone.
- Plant Empathy: Taz can understand the overall well-being and conditions of plants, as well as fully interpret their emotions.
- Plant Generation: Taz can generate plants, including vines, moss, fungi, and parts of the plants, such as leaves, seeds, fruits and flowers, by drawing them from already existing plants.
- Plant Growth: Taz can influence and accelerate the growth of plants causing flowers and other plants to bloom instantaneously, causing them to mature with supernatural speed, grow to unusual size, and produce in abundance. Taz can cause plants to grow from seeds to mature plants in moments, cause them to flower and produce fruits, seeds, etc. outside season, cause a cut plant to grow roots and other similar feats.
- Plant Portal Creation: Taz can create portals using plants.
- Plant Aura: When Taz has been rendered unconscious, her body erupts with a plant aura to protect her from any other damage, this will last until she becomes conscious again.
- Healing Plant: Taz can heal others by using plants.
- Botany Intuition: Taz possesses extraordinary skill in botany, the study of the growth, reproduction, metabolism, evolution, and diseases of plants, including "plant-like" like fungi, algae, bacteria and viruses. She has an intuitive rapport with plants, unique insights into their psychology and behavior, and a connection with them spiritually.
"I like plants. I've always been able to get them to grow for me." - Taz to Steve
Geokinesis/Terrakinesis: Taz has the exceptionally strong elemental ability to create, control and manipulate the earth and other earthly substances and materials; such as crystal, sand, stone, rock, dirt, brick marble, mud, sand, wood, and concrete. She can hurl and lift boulders, generate earthquakes, mudslides, avalanches, fissures, project spikes of stone from the ground and tunnel through the earth. She can change earthen matter from one state to another (such as shifting mud into solid stone), and can manipulate other aspects of the earth like sand, wood, magma, lava, and some metals. Her geokinetic abilities also allow her to affect molten rock, giving her the ability to control the flow of magma, lava and to thermo-geokinetically control volcanic activity to a degree. When using her powers, her eyes sometimes glow yellow, and her hands and body will also sometimes emit a yellow aura. She generally uses the motions of her hands to navigate her powers, though she can move earth through sheer concentration alone.
Earth and stone levitation: The most common side of her powers that Taz uses, involves levitating nearby pieces of earth and stone of numerous sizes and propelling them at foes.
Earth block: Taz can bring up blocks of earth and launch them at her enemies.
Earth column: A more powerful version of rock projectiles, involving forcing columns of rock out of the ground. Using a similar principle, Taz can shoot a stream of small ruts and protrusions from underground at her opponent.
Earth compression: It is possible for Taz to compress large chunks of rock into smaller, denser chunks, or to compress several smaller chunks into one big piece of rock.
Earth launch: While Taz likes being rooted to the ground, she can quickly move rock beneath her and launch herself several tens of feet into the air, whether to catch airborne opponents or to travel faster.
Earth wall: Taz can create walls of earth, which can be used for both defense and offense, as well as for practical things, like construction.
Rock shield: A levitated slab of rock can also double as a shield when positioned in front of Taz. This can also be performed with a slab or sheet of bedrock thrust out of the earth's surface. The shield can be hurled at the opponent for quick retaliation.
Rock slide: If Taz is near a cliff or mountain, she can cause many rocks of a multitude of sizes to rain down on her opponent.
Dust cloud: By shaking the ground back and forth, Taz can create dust clouds of various size to provide cover, and even manipulate the dust particles.
Earth bomb: By sending a rock toward the ground, Taz can cause massive damage as well as throw her opponents off their feet.
Compressed rock bullets: Shrapnel-like fragments of earth can be shot out with great speed, in a machine gun-like fashion.
"Everything's shaking already, vibrating at its own natural frequency. This stone, the wood in the trees..I believe you can learn to sense those frequencies around you and resonate with them so that not everything is shaking, only what you choose." -
Vibration Manipulation: Taz has the ability to manipulate and enhance vibrations which can produce effects such as earthquakes and shockwaves.
"Every object in this universe gives off a vibration. Did you know that? Nothing rests... animals, trees, people, even this ratty couch. And you... you have the ability to tap into those vibrations."
She is able to sense and tap into the vibrations energy of everything around her. Her powers are connected to her heart rate, and as a negative result she can lose control of her powers whenever her heartbeat increases during stressful situations.
Taz's body is able to withstand enhancing and releasing intense vibrational waves, however attempting to forcefully internalize or hold back her powers will put an excessive strain on her body and may lead to internal injuries like ruptured veins, hairline bone fractures, or other severe consequences.
When focused, her abilities' extend to the point that she can create both force barriers and powerful concussive waves of sheer force.
Concussive Blasts: Perhaps her favorite technique, Taz is able to generate and focus powerful concussive waves of vibrating air in the form of directed concussive blasts at her enemies.
Vibrational Absorption: Taz is also capable of absorbing vibrations, but can only hold them so so long and must release them or she risks causing irreparable damage to herself.
Disintegration: Taz can cause molecules to vibrate violently enough that the bonds between them are destroyed, causing whatever she is using her powers on to disintegrate into the atmosphere.
Abilities
Hacker: Taz is an extremely skilled computer hacker, it is unknown why she came to learn this, only that she did.
Expert Thief: Taz also has pickpocketing skills.
Swordsmanship: On top of her powers, Taz is a very gifted swordsman, trained by Taskmaster, usually wielding her blade two handed.
Pairing: Bruce Banner
Quotes:
"Bear! Bear! Run, you stupid piece of shit!"
"There's nothing behind me. I'd have heard It. Just like I can hear your heart. Which is pounding . . . Like a liar's."
"You don't need powers to strip men of their humanity. I've seen plenty of examples."
"Time eats away at memories, distorts them. Sometimes we only remember the good . . . Sometimes only the bad."
"This world doesn't need a hero. It needs a professional."
"Mistakes are also important to me. I don't cross them out of my life, or memory. And I never blame others for them."
"Damn, you're ugly."
"I've overcome the vanity and pride of being different."
"Evil Is Evil. Lesser, greater, middling... Makes no difference. The degree is arbitrary. The definition's blurred. If I'm to choose between one evil and another... I'd rather not choose at all."
"People like to invent monsters and monstrosities. Then they seem less monstrous themselves. When they get blind-drunk, cheat, steal, beat their wives, starve their children, when they kill a trapped fox with an axe or riddle the last existing unicorn with arrows, they like to think that the Bane entering cottages at daybreak is more monstrous than they are. They feel better then. They find it easier to live."
("The end justifies the means, what we're doing, we're doing for posterity. To save the world."
"If the world is to be saved like this, it would be better for it to perish. Believe me, Taskmaster, it'd be better if it perished") - Taskmaster and Taz just before she escapes.
"I run into dilemmas all the time. Situations where it's hard to judge, hard to know what's right, make a decision. This is not one of them. You disgust me. And deserve to die"
"If he thinks he can buy me, he is sorely mistaken."
"Well yes...but that book was horribly dull."
"Whatever you lack in talent, you make up for in confidence."
"Chaos is the same as it's always been. Humans just adapted better."
"I love the way you just sit in a corner and brood." - Tony to Taz
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