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Rayna (Edited)

Note: So this is Rayne edited to be the daughter of Aro, and for her and her family to be currently with the Volturi during the events of New Moon, following this, Talia will take her children and flee when she sees the way Aro is with Edward, Alice, and Bella. 

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Birth Name: Rayna Van Amstel

Alias: Rayna Laqua

Nickname: Rain (Most)


Species: Mermaid (Endangered) – Vampire Hybrid


DOB: 1980

Age: 

- Biological: 25

- Physical: 18

Cast: Skylar Samuels


Home: Volterra, Italy (Currently)


Family:

Aro (Father)

Talia Van Amstel/Talia Laqua (Mother)

Zarya 'Zara' Van Amstel/Zarya Laqua (Twin Sister)

Noah Van Amstel/Noah Laqua (Older Maternal Half-Brother)

- Caius is Noah's father

- Basic vampire and merfolk powers


Personality:

Rayna appears to be perpetually angry, she is a rather complicated woman, due to her violent and mysterious past. She has very little patience for those around her, this adds to her gruff demeanour and solo attitude. Indeed, Rayna prefers to be alone due to her disliking and distrust of the company of others. Despite her disgruntled nature, she has a very dry sense of humour, constantly insulting others and giving them demeaning nicknames. Rayna does not hesitate to harm or kill and harbours no true remorse or guilt over any violent actions she has done in the past, this is likely the influence of the Volturi.

Her past has in fact emotionally scarred and hardened her to make herself used to the pain and suffering she has witnessed and endured. She is therefore less inclined to show mercy towards her opponents, anyone else that attacks her, or even those who simply anger her.

Despite her willingness to use violence, she is still a moral person who does not do so needlessly, nor does she attack innocent people. While she is described as cynical and pessimistic, Rayna is nonetheless a good person and will always stand up for those who can't defend themselves, or at the very least be willing to avenge them.

Rayna prefers to be alone. She has a deep distrust and disrespect for people, regardless of whether they are human or supernatural, having seen nearly 20 years of violence and prejudice. She also shows signs of self-loathing for the violent life she has lived and the pain she has witnessed.

Rayna is extremely loyal and protective over her sister, brother, and mother. She is completely ready to sacrifice her life if it will save someone she loves, and will stop at nothing to protect her family.

Rayna loves being close to water.


Trivia:

- People often comment that she smells like the sea

- Rayna can survive on human or animal blood and human food. Whilst with the Volturi, Rayna and Zarya are required to feed on human blood.


Powers and Abilities:

Rayna has the powers and abilities of merfolk and vampires.

- Unless specified, the powers are the same for Rayna and Zarya and Noah.

Hybrid Physiology: Rayna has incredible superhuman abilities due to her merfolk and vampire heritage.

Super Strength: Rayna is much stronger than vampires, werewolves, merfold, shape-shifters, and humans. She is able to decapitate other species with a single chop and shatter windows and doors with small objects. She is also able to break through metal doors and destroy them with her own hands.

- Super leaps: Rayna's incredible strength extends to her legs, making her able to jump immense vertical and horizontal distances.

Super Speed: Rayna's intensified quickness, agility, reflexes, and endurance makes her much faster than vampires, werewolves, shape-shifters, and humans. She is able to stop other supernatural species in their tracks and run miles in mere minutes. Her reflexes are similarly heightened.

- While in water, Rayna can generate an immense propulsive force, allowing her to swim at very high speeds of at least Mach 4.6. This propulsion is strong enough that it can cause a "sonic boom" effect. This action can also propel herself from the water and onto the surface and can travel the ocean faster than any naval vessel.

Super Agility: Rayna possesses much more superhuman stamina, flexibility, reflexes, agility and dexterity than any vampires, werewolves, shape-shifters, and humans. She can move, jump very high, flip, climb and run incredibly fast without difficulty or exhaustion.

Super Senses: Rayna has a more enhanced sense of hearing, sight and smell that far exceeds those of any vampires, werewolves, shape-shifters, and humans.

- Enhanced Vision: Rayna's vision lets her see in the darker environment of the sea, as her eyes reflect all available light, giving them a distinct sheen in darkness.

Super Durability: Rayna can take far more trauma than any vampires, werewolves, shape-shifters, and humans, without much discomfort or injury. She has a resistance to sharp blades, powerful explosions (on par with a 40mm grenade, falling from great heights, explosions of hand grenades, small arms and tremendous pressures underwater. Rayna survives many powerful blows from stronger opponents. Rayna is still able to stand on the battlefield after receiving extreme physical punishment, which demonstrates her incredible durability after being injured as well as her healing rate.

Enhanced Healing Factor: The injuries of Rayna heal faster than those of vampires, werewolves, shape-shifters, and humans. She can heal/recover/regenerate from any and all injuries in a matter of seconds.

- She also appears to have a very high tolerance to alcohol, as she was hardly drunk after a whole day of drinking with a human friend (who was barely able to walk as a result of the amount of alcohol he consumed to try and keep up with her)

Immortality: Merfolk are extremely long-lived beings, essentially immortal, whilst they age up to 25 at the same rate as a human, their ageing then slows to an almost complete stop. There are rumors that there had been a merman who had lived to 2,500 before he was killed by the Volturi.

- Due to being half-vampire, Rayna has remained looking like an 18 year old for seven years now, implying that her ageing slowed or even stopped earlier than it would have done with just her merfolk genetics.

Aquatic Habitation: Rayna can survive and adapt to underwater environments such as high water pressure and extreme water temperatures.

- Aquatic Respiration: Due to her merfolk heritage, Rayna is able to breathe both on lands and underwater, this also allows her to clearly talk underwater with others as if she was above water.

Speed Swimming: Rayna powerful and streamlined tail and huge flukes can propel her through the roughest waters with incredible speed, grace and agility with minimal restrictions to water resistance. Like a dolphin, her fins can propel her high out of the water.

Siren Song: Exclusive to the female members of the merfolk race, Rayna is able to emit a captivating singing voice that lures anyone who hears. The song can be effective on anything or anyone, including men, women, and even animals.

Water sensing: No matter where she is or how far from the ocean she is, Rayna can always sense which direction the sea is in and find her way back to her element.

Enhanced Beauty: Rayna possess a level of grace, physical beauty, sense of style and social poise above that commonly found on earth. All those with merfolk blood are considered incredibly attractive and vampires are too considers to possess heightened beauty.

Telepathy: As the daughter of Aro, Rayna the ability to enter the minds of others, though she don't use this ability often as it makes her eyes glow blue, meaning that it makes her stand out.

- Marine Telepathy: Rayna is able to telepathically interact with sea life.

Note: This seems to have only appeared in Rayna, in comparison: Zarya possesses a mental shield and power detection instead of telepathy and marine telepathy. Both have inherited it from Aro.

Note: Noah does not have access to Telepathy being the son of Caius and not Aro.

Hydrokinesis: Rayna can control water using magic that is naturally found within her due to her merfolk physiology. She can shape and manipulate water, inorganic compounds with liquid, gas (steam, water vapour), and solid (ice) states, including changing them from one state to other.

- General Hydrokinesis: She can create water from petrified seashells, as well as being able to create water with her own energy and summoning the ocean to her will, as long as she concentrates hard enough.

- Water Detection: Rayna can sense the presence of water and possibly gain detailed information about the water she ise sensing, including the amount/size of water she is sensing and whether it is hidden.

- Water Solidification: Rayna can harden water into an almost solid shape. She can use this power to walk on water, by increasing the surface tension of the water to the point where it is solid enough for her to stand on, and water constructs.

- Hydrokinetic Combat: Rayna is able to utilize water with their physical combat, using it both as weapon and defence, summoning waves to batter her opponents or whips to cut or bind. She oftens creates a strong water shield.

- Water Propulsion: Rayna can shoot water, not only from being in water, but she can blast the own water she creates.

- Hydro-Telekinesis: Using a string of water, Rayna can move objects with her mind.

- Hydrokinetic Regeneration: Rayna can heal others by using water molecules to repair and regenerate damaged cells and molecules.

- Cryokinesis (limited): Rayna can use cryokinesis to a small degree. She is able to use the ice and snow around her to make an icy hurricane. She can also manipulate frozen or icy water around her.

Atmokinesis (limited): Rayna can summon hurricanes and other types of storms, but the extent to which she can control them is as of yet unknown.

- Electrokinesis (limited): Rayna used this skill unintentionally on one occasion, while creating her own hurricane. Sparks of lightning appeared as her hurricane increased in power. She hasn't attempted to use this ability since, it is possible with some training she could learn how to control this power.

- Aerokinesis (limited): Rayna can summon strong winds, which she can use to create storms such as hurricanes and typhoons.

- Mist Control (limited): Rayna can control and create mist that seems to stem from her fingertips as she wiggles them.

Bubble Creation: By combining her hydrokinesis and aerokinesis, Rayna can blow bubbles, she usually does this when she is bored.

Perfect Bearings: Rayna has perfect bearings on the ocean, so she can easily navigate her way at sea.

Heat Immunity (limited): Rayna has a far higher than normal resistance to heat and burns.

Water Immunity: If she falls from great heights into water, Rayna will be unaffected by any amount of water pressure. Additionally, Rayna can breathe underwater for unlimited amounts of time and see in the darkness underwater.


Abilities:

Gifted Intelligence: Rayna is well versed in the finer arts of knowledge and literature.

- Expert Literarian: Rayna is well-read.

- Mythology Knowledge: Rayna has spent many years researching her merfolk heritage, and has come across lore and stories from all sorts of cultures and religions.

Multilingualism: Rayna is fluent in various dialects ranging (but most likely not limited) to English, Icelandic, Russian, and her native merfolk.

Master Swimmer: Rayna, like all merfolk, is an extremely skilled swimmer.

Singing: With her Siren Song power, Rayna is an excellent singer; a talent that she inherited from her mother.


Pairing: Emmett Cullen

- Carlisle for Talia

- Rosalie for Noah

- Tempted to go wolf for Zarya, maybe Jacob, Paul, or even Sam.

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