××Information××
××Page Start××
××Introduction××
Welcome to Chaos In The Heart.
This will work mostly the same to EclipseClans Dystopia but some things will be different.
You've been warned
Read this whole page before proceeding.
××Credits××
Thanks to xXTranquilSnowXx for the idea and most of the information.
Thanks to Squirrelflight14 for a few aspects such as the elders role
Thanks to HateIsCool for the name idea
Thanks to xXTranquilSnowXx for the Clan name.
These three people can reserve spots
××Information°Ranking××
•Leader•
First on ranking. Their word must be followed, if any cat defies the leader then they may be punished.
The leader is seen as the closest to SpiritClan. They can do pretty much everything including; forcing cats to be mates, forcing cats to breed, etc.
×Example×
If a cat is told to hunt twice, they must hunt twice
•Deputy •
Second on ranking. Can do most of the things that the leader can. Cannot force cats to be mates or beeed. Unless given permission by the leader, they cannot give out punishments. Can still order cats to hunt, patrol, etc. Deputies job to inform the leader about anything that seems odd.
•Medicine Cats•
Third on Ranking. Five max at a time. Generally more toms than she-cats. The leader has to either pick or allow a she-cat to become a medicine cat.
°Not Ranking Roles°
•Warriors•
Can become mates with whoever they like unless they're forced to be mates with someone. In charge of keeping up the prey supply and border. Unless the leader or deputy interferes, they can do pretty much whatever they'd like to do.
•Apprentices•
Can do pretty much the sane as warriors but they cannot have a mate.
•Queens•
Queens do not eat first. When their kits are old enough to rank up to apprentices, they must return to their original rank. Queens can only play with their kits whilst being a queen.
If needed, they may hunt and patrol but never fight.
•Elders•
Rare to see, when a cat reaches retirement age the leader will either exile them or allow them to become an elder. Medicine cats will become a elder, they don't need permission for it.
××Information°Main Punishnents××
•Death Row•
Generally used when a cat disobays the leader. Also used when a medicine cat become mates and/or has kits without the leaders permission. The leader chooses the death method.
•Rank Change•
Mainly uses when a leader is feeling merciful to a medicine cat fir becoming mates and/or having kits without permission. Tge lwader may force the medicine cat to become a warrior apprentice with zero hunting, fighting, climbing and swimming skills. They will have to train to be a full warrior. If the medicine cat is pregnant then the cat will be aklowed to have the kits but they will be given to a different queen. Never to be acknowledged as the kits' parent. The queen who takes care of the kits will be known as their biological parent.
•Exile•
Cat is removed from the game.
Simplest punishment.
××Information°Eating Order××
Normal|If Changes Needed
Leader|Leader
Deputy|Starving Cats
Medicine Cats|Hungry Cats
Queens+Kits|Deputy
Warriors|Slightly Hungry Cats
Apprentices|Medicine Cats
|Queens+Kits
|Warriors
|Apprentices
××Information°Eating××
Every day, each cat eats one prey. If there's nit ebought, the remaining cats will become slightly hungry, then hungry, then starving. If they do not eat then, then the cat will die.
××Information°Seasons××
•Newleaf•
+2 Hunting And +2 Foraging
Increased chances of sprains
Varying events
•Greenleaf•
+1 Hunting And +1 Foraging
Increase chances of cracked paw pads
Varying events
•Leaffall•
-1 Hunting And -1 Foraging
Increased chances of cold, sprains, broken limbs
Varying Events
•Leafbare•
-2 Hunting And -2 Foraging
Increased chances of whitecough, greencough, colds, broken limbs
Varying events
××Information°Time××
4 Days=1 In-Game Season
1 Day=1 Moon
××Information°Energy××
Leader°4
Deputy°4
Medicine Cats°4
Warriors°3
Apprentices°3
Queens°1
Elders°1
××Information°Energy Changes××
•Hunger•
Slightly Hungry°2 Energy
Hungry°1 Energy
Starving°0 Energy
•Injuries•
Slightly Injured°2 Energy
Injured°1 Energy
Severely Injured°0 Energy
•Infections•
Slight Infection°2 Energy
Infection°1 Energy
Severe Infection°0 Energy
•Coughs•
Slight Cough°2 Energy
Whitecough°2 Energy
Greencough°1 Energy
Deathcough°0 Energy
•Colds•
Slight Cold°2 Energy
Cold°1 Energy
•Misc•
Broken Limb°0 Energy
Cracked Paw Pads°2 Energy
S
pirits Curse°0 Energy
××Information°Borders××
The borders full strength is 20/20. The border decreases by two each day. To keep the border up, two patrols with at least four cats must be sent each day. If the border drops below 10, events will happen more often such as attacks from clans, rogues or animals until it is back up to 16 or more.
××Information-Skill Charts××
•Swimming•
Level 0°10% Chance Of Surviving
Level 1°20% Chance Of Surviving
Level 2°40% Chance Of Surviving
Level 3°60% Chance Of Surviving
Level 4°80% Chance Of Survining
Level 5°100% Chance Of Survival
•Hunting•
Level 0°0 Prey
Level 1°1-2 Prey
Level 2°1-3 Prey
Level 3°1-4 Prey
Level 4°1-5 Prey
Level 5°2-5 Prey
•Battling•
Level 0°0 Damage
Level 1°0-2 Damage
Level 2°2-4 Damage
Level 3°4-7 Damage
Level 4°8-12 Damage
Level 5°12-18 Damage
•Climbing•
Level 0°10% Chance Of Surviving
Level 1°20% Chance Of Surviving
Level 2°40% Chance Of Surviving
Level 3°60% Chance Of Surviving
Level 4°80% Chance Of Surviving
Level 5°100% Chance Of Survival
•Foraging•
Level 0°0-1 Herbs
Level 1°0-3 Herbs
Level 2°1-5 Herbs
Level 3°2-5 Herbs
Level 4°2-7 Herbs
Level 5°3-8 Herbs
•Healing•
Level 0°Nothing
Level 1°Slightly Injured And Cracked Pads
Level 2°Injured and Slight Infection
Level 3°Infection, Slight Cough And Slight Cold
Level 4°Severely Injured, Severe Infection, Cold And Whitecough
Level 5°Broken Limbs And Greencough
××Information°Skill Bearers××
Medicine Cats°Foraging, Healing, Swimming, Climbing
Leader, Deputy, Warriors, And Apprentices°Swimming, Hunting, Climbing, Battling
××Information°Healing Guide××
•Injuries•
Slightly Injured°3 Herbs
Injured°5 Herbs
Severely Injured°8 Herbs
•Infections•
Slight Infection°6 Herbs
Infection°8 Herbs
Severe Infection°10 Herbs
•Coughs•
Slight Cough°5 Herbs
Whitecough°15 Herbs
Greencough°20 Herbs
Deathcough°Incurable
•Colds•
Slight Cold°8 Herbs
Cold°12 Herbs
•Misc•
Broken Limb°10 Herbs
Cracked Paw Pads°3 Herbs
Spirits Curse°Incurable
××Information°Bonding××
Level 0°Strangers
Level 1°Acquaintances
Level 2°Friends
Level 3°Best Friends
Level 4°Possible Mates
Level 5°Possible Kits(Only Accessible With A Mate)
××Information°Commands And Rules××
•Next Pages•
××Page End××
Bạn đang đọc truyện trên: Truyen247.Pro