C++ programmer language 2
This module continues our examination of the function. It discusses three of C++’s most important
function-related topics: references, function overloading, and default arguments. These features vastly
expand the capabilities of a function. A reference is an implicit pointer. Function overloading is the
quality that allows one function to be implemented two or more different ways, each performing a
separate task. Function overloading is one way that C++ supports polymorphism. Using a default
argument, it is possible to specify a value for a parameter that will be automatically used when no
corresponding argument is specified. We will begin with an explanation of the two ways that arguments
can be passed to functions, and the implications of both methods. An understanding of argument
passing is needed in order to understand the reference.
CRITICAL SKILL 6.1: Know the two approaches to argument
passing
In general, there are two ways that a computer language can pass an argument to a subroutine. The first
is call-by-value. This method copies the value of an argument into the parameter of the subroutine.
Therefore, changes made to the parameter of the subroutine have no effect on the argument used to
call it.
Call-by-reference is the second way a subroutine can be passed arguments. In this method, the address
of an argument (not its value) is copied into the parameter. Inside the subroutine, this address is used to
access the actual argument specified in the call. This means that changes made to the parameter will
affect the argument used to call the subroutine.
CRITICAL SKILL 6.2: How C++ Passes Arguments
By default, C++ uses call-by-value for passing arguments. This means that the code inside a function
cannot alter the arguments used to call the function. In this book, all of the programs up to this point
have used the call-by-value method. For example, consider the reciprocal( ) function in this program:
//Changing a call-by-value parameter does not affect the //argument
#include <iostream.h>
double reci(double x);
int main()
{ double t=10.0;
cout << "Reci of 10.0 is " << reci(t)<<'
';
cout << "Value of t is still: " << t <<'
';
return 0;
}
double reci(double x)
{ x=1/x; return x;
}
takes place inside reciprocal( ), the only thing modified is the local variable x. The variable t used as an
argument will still have the value 10 and is unaffected by the operations inside the function.
CRITICAL SKILL 6.3: Using a Pointer to Create a
Call-by-Reference
Even though C++’s default parameter-passing convention is call-by-value, it is possible to manually
create a call-by-reference by passing the address of an argument (that is, a pointer) to a function. It is
then possible to change the value of the argument outside of the function. You saw an example of this in
the preceding module when the passing of pointers was discussed. As you know, pointers are passed to
functions just like any other values. Of course, it is necessary to declare the parameters as pointer types.
To see how passing a pointer allows you to manually create a call-by-reference, consider a function
called swap( ) that exchanges the values of the two variables pointed to by its arguments. Here is one
way to implement it:
//Exchange
void swap(int*x, int*y)
{ int t;
t=*x;*x=*y;*y=t;
}
The swap( ) function declares two pointer parameters, x and y. It uses these parameters to exchange the
values of the variables pointed to by the arguments passed to the function. Remember, *x and *y refer
to the variables pointed to by x and y. Thus, the statement
*x = *y;
puts the value of the object pointed to by y into the object pointed to by x. Consequently, when the
function terminates, the contents of the variables used to call the function will be swapped.
Since swap( ) expects to receive two pointers, you must remember to call swap( ) with the addresses of
the variables you want to exchange. The correct method is shown in this program:
#include <iostream.h>
//declare swap()
void swap(int*x,int*y);
int main()
{ int i,j; i=10;j=20;
cout << "Init of i and j: ";
cout << i << ' ' << j << '
';
swap(&j,&i);
cout << "Swaped of i and j: ";
cout<<i<<' '<<j<<'
';
return 0;
}
In main( ), the variable i is assigned the value 10, and j, the value 20. Then swap( ) is called with the
addresses of i and j. The unary operator & is used to produce the addresses of the variables. Therefore,
the addresses of i and j, not their values, are passed into swap( ). When swap( ) returns, i and j will have
their values exchanged, as the following output shows:
Initial values of i and j: 10 20 Swapped values of i and j: 20 10
1. Explain call-by-value.
2. Explain call-by-reference.
3. What parameter-passing mechanism does C++ use by default?
CRITICAL SKILL 6.4: Reference Parameters
While it is possible to achieve a call-by-reference manually by using the pointer operators, this approach
is rather clumsy. First, it compels you to perform all operations through pointers. Second, it requires
that you remember to pass the addresses (rather than the values) of the arguments when calling the
function. Fortunately, in C++, it is possible to tell the compiler to automatically use call-by-reference
rather than call-by-value for one or more parameters of a particular function. You can accomplish this
with a reference parameter. When you use a reference parameter, the address (not the value) of an
argument is automatically passed to the function. Within the function, operations on the reference
parameter are automatically dereferenced, so there is no need to use the pointer operators.
A reference parameter is declared by preceding the parameter name in the function’s declaration with
an &. Operations performed on a reference parameter affect the argument used to call the function, not
the reference parameter itself.
To understand reference parameters, let’s begin with a simple example. In the following, the function f(
) takes one reference parameter of type int:
void f(int &i);
int main()
{ int val=1;
cout<<"Old val: "<<val;
f(val);
cout<<"New val:"<<val;
return 0;
}
void f(int &i)
{i=10; }
This program displays the following output:
Old value for val: 1
New value for val: 10
Pay special attention to the definition of f( ), shown here:
void f(int &i) {
i = 10; // this modifies calling argument }
Notice the declaration of i. It is preceded by an &, which causes it to become a reference parameter.
(This declaration is also used in the function’s prototype.) Inside the function, the following statement
i = 10;
does not cause i to be given the value 10. Instead, it causes the variable referenced by i (in this case, val)
to be assigned the value 10. Notice that this statement does not use the * pointer operator. When you
use a reference parameter, the C++ compiler automatically knows that it is an address and dereferences
it for you. In fact, using the * would be an error.
Since i has been declared as a reference parameter, the compiler will automatically pass f( ) the address
of any argument it is called with. Thus, in main( ), the statement
void swap(int &x, int &y);
int main()
{ int i,j;i=10;j=20;
cout<<"init of i & j: ";
cout<<i<<' '<<j;
swap(i,j);
cout<<"Swapped of i& j: ";
cout<<i<<' '<<j;
return 0;
}
void swap(int &x,int &y)
{ int t;
t=x;x=y;y=t;
}
passes the address of val (not its value) to f( ). There is no need to precede val with the & operator.
(Doing so would be an error.) Since f( ) receives the address of val in the form of a reference, it can
modify the value of val.
To illustrate reference parameters in actual useâ€"and to fully demonstrate their benefitsâ€" the swap( )
function is rewritten using references in the following program. Look carefully at how swap( ) is declared
and called.
// Use reference parameters to create the swap() function.
#include <iostream> using namespace std;
// Declare swap() using reference parameters. void swap(int &x, int &y);
int main() {
int i, j;
i = 10;
j = 20;
cout << "Initial values of i and j: ";
/* Here, swap() is defined as using call-by-reference,
not call-by-value. Thus, it can exchange the two
arguments it is called with. */ void swap(int &x, int &y) { int temp;
// use references to exchange the values of the arguments temp = x; x = y;
Now, the exchange takes place y = temp; automatically through the references. }
The output is the same as the previous version. Again, notice that by making x and y reference
parameters, there is no need to use the * operator when exchanging values. Remember, the compiler
automatically generates the addresses of the arguments used to call swap( ) and automatically
dereferences x and y.
Let’s review. When you create a reference parameter, that parameter automatically refers to (that is,
implicitly points to) the argument used to call the function. Further, there is no need to apply the &
operator to an argument. Also, inside the function, the reference parameter is used directly; the *
operator is not used. All operations involving the reference parameter automatically refer to the
argument used in the call to the function. Finally, when you assign a value to a reference parameter, you
are actually assigning that value to the variable to which the reference is pointing. In the case of a
function parameter, this will be the variable used in the call to the function.
One last point: The C language does not support references. Thus, the only way to create a
call-by-reference in C is to use pointers, as shown earlier in the first version of swap( ). When converting
C code to C++, you will want to convert these types of parameters to references, where feasible.
Ask the Expert
Q: In some C++ code, I have seen a declaration style in which the & is associated with the type
name as shown here:
int& i;
rather than the variable name, like this:
int &i;
Is there a difference?
A: The short answer is no, there is no difference between the two declarations. For example, here
is another way to write the prototype to swap( ):
void swap(int& x, int& y);
As you can see, the & is immediately adjacent to int and not to x. Furthermore, some programmers also
specify pointers by associating the * with the type rather the variable, as shown here:
float* p;
These types of declarations reflect the desire by some programmers for C++ to contain a separate
reference or pointer type. However, the trouble with associating the & or * with the type rather than
the variable is that, according to the formal C++ syntax, neither the & nor the * is distributive over a list
of variables, and this can lead to confusing declarations. For example, the following declaration creates
one, not two, int pointers:
int* a, b;
Here, b is declared as an integer (not an integer pointer) because, as specified by the C++ syntax, when
used in a declaration, an * or an & is linked to the individual variable that it precedes, not to the type
that it follows.
It is important to understand that as far as the C++ compiler is concerned, it doesn’t matter whether you
write int *p or int* p. Thus, if you prefer to associate the * or & with the type rather than the variable,
feel free to do so. However, to avoid confusion, this book will continue to associate the * and the & with
the variable name that each modifies, rather than with the type name.
1. How is a reference parameter declared?
2. When calling a function that uses a reference parameter, must you precede the argument with
an &?
3. Inside a function that receives a reference parameter, do operations on that parameter need to
be preceded with an * or &?
CRITICAL SKILL 6.5: Returning References
A function can return a reference. In C++ programming, there are several uses for reference return
values. Some of these uses must wait until later in this book. However, there are some that you can use
now.
When a function returns a reference, it returns an implicit pointer to its return value. This gives rise to a
rather startling possibility: the function can be used on the left side of an assignment statement! For
example, consider this simple program:
double &f();
double val=100.0;
int main()
{ double x;
cout<<f()<<'
';//display val value
x=f();//assign value of val to x
cout<<x<<'
';
f()=99.1;
cout<<f()<<'
';
return 0;
}
double &f()
{ return val; }
The output is:
100
100
99.1
Let’s examine this program closely. At the beginning, f( ) is declared as returning a reference to a double,
and the global variable val is initialized to 100. In main( ), the following statement displays the original
value of val:
cout << f() << '
'; // display val's value
When f( ) is called, it returns a reference to val using this return statement:
return val; // return reference to val
This statement automatically returns a reference to val rather than val’s value. This reference is then
used by the cout statement to display val’s value.
In the line
x = f(); // assign value of val to x
the reference to val returned by f( ) assigns the value of val to x. The most interesting line in the
program is shown here:
f() = 99.1; // change val's value
This statement causes the value of val to be changed to 99.1. Here is why: since f( ) returns a reference
to val, this reference becomes the target of the assignment statement. Thus, the value of 99.1 is
assigned to val indirectly, through the reference to it returned by f( ).
Here is another sample program that uses a reference return type:
double &change_it(int i);
double vals[]={1.1,2.2,3.3,4.4,5.5};
int main()
{ int i;
cout<<"Original values: ";
for(i=0;i<5;i++)
cout<<vals[i]<<' ';
cout<<'
';
change_it(1)=5298.23;
change_it(3)=-98.8;
cout<<"New values: ";
for(i=0;i<5;i++)
cout<<vals[i]<<' ';
cout<<'
';
return 0;
}
double &change_it(int i)
{ return vals[i]; }
This program changes the values of the second and fourth elements in the vals array. The program
displays the following output:
Here are the original values: 1.1 2.2 3.3 4.4 5.5
Here are the changed values: 1.1 5298.23 3.3 -98.8 5.5
Let’s see how this is accomplished.
The change_it( ) function is declared as returning a reference to a double. Specifically, it returns a
reference to the element of vals that is specified by its parameter i. The reference returned by
change_it( ) is then used in main( ) to assign a value to that element.
When returning a reference, be careful that the object being referred to does not go out of scope. For
example, consider this function:
int &f()
{ int i=10; return i; }
In f( ), the local variable i will go out of scope when the function returns. Therefore, the reference to i
returned by f( ) will be undefined. Actually, some compilers will not compile f( ) as written for precisely
this reason. However, this type of problem can be created indirectly, so be careful which object you
return a reference to.
CRITICAL SKILL 6.6: Independent References
Even though the reference is included in C++ primarily for supporting call-by-reference parameter
passing and for use as a function return type, it is possible to declare a stand-alone reference variable.
This is called an independent reference. It must be stated at the outset, however, that non-parameter
reference variables are seldom used, because they tend to confuse and destructure your program. With
these reservations in mind, we will take a short look at them here.
An independent reference must point to some object. Thus, an independent reference must be
initialized when it is declared. Generally, this means that it will be assigned the address of a previously
declared variable. Once this is done, the name of the reference variable can be used anywhere that the
variable it refers to can be used. In fact, there is virtually no distinction between the two. For example,
consider the program shown here:
int main()
{ int j,k;
int &i=j; j=10;
cout<<j<<' '<<i;
k=121;
i=k;
cout<<'
'<<j;
return 0; }
This program displays the following output:
10 10
121
The address pointed to by a reference variable is fixed; it cannot be changed. Thus, when the statement
i = k;
is evaluated, it is k’s value that is copied into j (referred to by i), not its address.
As stated earlier, it is generally not a good idea to use independent references, because they are not
necessary and they tend to garble your code. Having two names for the same variable is an inherently
confusing situation.
A Few Restrictions When Using References
ï‚· There are some restrictions that apply to reference variables:
ï‚· You cannot reference a reference variable.
ï‚· You cannot create arrays of references.
ï‚· You cannot create a pointer to a reference. That is, you cannot apply the & operator to a reference.
1. Can a function return a reference?
2. What is an independent reference?
3. Can you create a reference to a reference?
CRITICAL SKILL 6.7: Function Overloading
In this section, you will learn about one of C++’s most exciting features: function overloading. In C++,
two or more functions can share the same name as long as their parameter declarations are different. In
this situation, the functions that share the same name are said to be overloaded, and the process is
referred to as function overloading. Function overloading is one way that C++ achieves polymorphism.
In general, to overload a function, simply declare different versions of it. The compiler takes care of the
rest. You must observe one important restriction: the type and/or number of the parameters of each
overloaded function must differ. It is not sufficient for two functions to differ only in their return types.
They must differ in the types or number of their parameters. (Return types do not provide sufficient
information in all cases for C++ to decide which function to use.) Of course, overloaded functions may
differ in their return types, too. When an overloaded function is called, the version of the function
whose parameters match the arguments is executed.
Let’s begin with a short sample program:
void f(int i);
void f(int i,int j);
void f(double k);
int main()
{ f(10); f(10,20); f(12.23);
return 0; }
void f(int i)
{ cout<<"In f(int), i is "<<i<<'
';
}
void f(int i,int j)
{ cout<<"In f(int,int), i is "<<i;
cout<<", j is "<<j<<'
';
}
void f(double k)
{ cout"In f(double), k is "<<k<<'
';
}
This program produces the following output:
In f(int), i is 10
In f(int, int), i is 10, j is 20
In f(double), k is 12.23
As you can see, f( ) is overloaded three times. The first version takes one integer parameter, the second
version requires two integer parameters, and the third version has one double parameter. Because the
parameter list for each version is different, the compiler is able to call the correct version of each
function based on the type of the arguments specified at the time of the call. To understand the value of
function overloading, consider a function called neg( ) that returns the negation of its arguments. For
example, when called with the value â€"10, neg( ) returns 10. When called with 9, it returns â€"9. Without
function overloading, if you wanted to create negation functions for data of type int, double, and long,
you would need three different functions, each with a different name, such as ineg( ), lneg( ), and fneg(
). However, through the use of function overloading, you can use one name, such as neg( ), to refer to all
functions that return the negation of their argument. Thus, overloading supports the polymorphic
concept of “one interface, multiple methods.†The following program demonstrates this:
int neg(int n);
double neg(double n);
long neg(long n);
int main()
{ cout<<"neg(-10): "<<neg(-10)<<'
';
cout<<"neg(9L): "<<neg(9L)<<'
';
cout<<"neg(11.23): "<<neg(11.23)<<'
';
return 0; }
int neg(int n)
{ return -n; }
double neg(double n)
{ return -n; }
long neg(long n)
{ return -n; }
The output is shown here:
neg(-10): 10
neg(9L): -9
neg(11.23): -11.23
This program creates three similar but different functions called neg, each of which returns the absolute
value of its argument. The compiler knows which function to use in each given situation because of the
type of the argument.
The value of overloading is that it allows related sets of functions to be accessed using a common name.
Thus, the name neg represents the general action that is being performed. It is left to the compiler to
choose the right specific version for a particular circumstance. You, the programmer, need only
remember the general action being performed. Therefore, through the application of polymorphism,
three things to remember have been reduced to one. Although this example is fairly simple, if you
expand the concept, you can see how overloading can help you manage greater complexity.
Another advantage to function overloading is that it is possible to define slightly different versions of the
same function that are specialized for the type of data upon which they operate. For example, consider
a function called min( ) that determines the minimum of two values. It is possible to create versions of
min( ) that behave differently for different data types. When comparing two integers, min( ) returns the
smallest integer. When two characters are compared, min( ) could return the letter that is first in
alphabetical order, ignoring case differences. In the ASCII sequence, uppercase characters are
represented by values that are 32 less than the lowercase letters. Thus, ignoring case would be useful
when alphabetizing. When comparing two pointers, it is possible to have min( ) compare the values
pointed to by the pointers and return the pointer to the smallest value. Here is a program that
implements these versions of min( ):
int min(int a,int b);
char min(char a,char b);
int *min(int *a,int *b);
int main()
{ int i=10, j=22;
cout<<"min('X','a'): "<<min('X','a')<<'
';
cout<<"min(9,3): "<<min(9,3)<<'
';
cout<<"*min(&i,&j): "<<*min(&i,&j)<<'
';
return 0; }
int min(int a,int b)
{ if(a<b) return a;
else return b; }
char min(char a,char b)
{ if(tolower(a)<tolower(b)) return a;
else reutrn b; }
int *min(int *a,int *b)
{ if(*a<*b) return a;
else return b; }
Here is the output:
min('X','a'): a
min(9,3): 3
*min(&i,&j): 10
When you overload a function, each version of that function can perform any activity you desire. That is,
there is no rule stating that overloaded functions must relate to one another. However, from a stylistic
point of view, function overloading implies a relationship. Thus, while you can use the same name to
overload unrelated functions, you should not. For example, you could use the name sqr( ) to create
functions that return the square of an int and the square root of a double. These two operations are
fundamentally different, however, and applying function overloading in this manner defeats its original
purpose. (In fact, programming in this manner is considered to be extremely bad style!) In practice, you
should overload only closely related operations.
Automatic Type Conversions and Overloading
As you will recall from Module 2, C++ provides certain automatic type conversions. These conversions
also apply to parameters of overloaded functions. For example, consider the following:
void f(int x);
void f(double x);
int main()
{ int i=10; double d=10.1;
short s=99; float r=11.5F;
f(i); f(d); f(s); f(r);
return 0; }
void f(int x)
{ cout<<"In f(int): "<<x<<'
'; }
void f(double x)
{ cout<<"In f(double): '<<x<<'
';
}
The output:
In f(int): 10
In f(double): 10.1
In f(int): 99
In f(double): 11.5
In this example, only two versions of f( ) are defined: one that has an int parameter and one that has a
double parameter. However, it is possible to pass f( ) a short or float value. In the case of short, C++
automatically converts it to int. Thus, f(int) is invoked. In the case of float, the value is converted to
double and f(double) is called.
It is important to understand, however, that the automatic conversions apply only if there is no direct
match between a parameter and an argument. For example, here is the preceding program with the
addition of a version of f( ) that specifies a short parameter:
void f(int x);
void f(short x);
void f(double x);
int main()
{ int i=10; double d=10.1;
short s=99; float r=11.5F;
f(i); f(d); f(s); f(r);
return 0; }
void f(int x)
{ cout<<"In f(int): "<<x<<'
'; }
void f(short x)
{ cout<<"In f(short): "<<x<<'
'; }
void f(double x)
{ cout<<"In f(double): '<<x<<'
';
}
Now when the program is run, the following output is produced:
Inside f(int): 10
Inside f(double): 10.1
Inside f(short): 99
Inside f(double): 11.5
In this version, since there is a version of f( ) that takes a short argument, when f( ) is called with a short
value, f(short) is invoked and the automatic conversion to int does not occur.
1. When a function is overloaded, what condition must be met?
2. Why should overloaded functions perform related actions?
3. Does the return type of a function participate in overload resolution?
In this project, you will create a collection of overloaded functions that output various data types to the
screen. Although using cout statements is quite convenient, such a collection of output functions offers
an alternative that might appeal to some programmers. In fact, both Java and C# use output functions
rather than output operators. By creating overloaded output functions, you can use either method and
have the best of both worlds. Furthermore, you can tailor your output functions to meet your specific
needs. For example, you can make the Boolean values display “true†or “false†rather than 1 and 0.
You will be creating two sets of functions called println( ) and print( ). The println( ) function displays its
argument followed by a newline. The print( ) function will display its argument, but does not append a
newline. For example,
print(1);
println('X');
print("Function overloading is powerful. ");
print(18.22);
displays
1X
Function overloading is powerful. 18.22
In this project, print( ) and println( ) will be overloaded for data of type bool, char, int, long, char *, and
double, but you can add other types on your own.
Step by Step
1. Create a file called Print.cpp.
2. Begin the project with these lines:
#include <iostream>
3. Add the prototypes for the print( ) and println( ) functions, as shown here:
void println(bool b);
void println(int i);
void println(long i);
void println(char ch);
void println(char *str);
void println(double d);
//These func do not output newline
void print(bool b);
void print(int i);
void print(long i);
void print(char ch);
void print(char *str);
void print(double d);
4. Implement the println( ) functions, as shown here:
void println(bool b);
{ if(b) cout<<"true
";
else cout<<"false
"; }
void println(int i);
{ cout<<i<<'
'; }
void println(long i);
{ cout<<i<<'
'; }
void println(char ch);
{ cout<<ch<<'
'; }
void println(char *str);
{ cout<<str<<'
'; }
void println(int i);
{ cout<<i<<'
'; }
void println(double d);
{ cout<<d<<'
'; }
Notice that each function appends a newline character to the output. Also notice that println(bool)
displays either “true†or “false†when a Boolean value is output. This illustrates how you can easily
customize output to meet your own needs and tastes.
5. Implement the print( ) functions, as shown next:
void print(bool b)
{ if(b) cout<<"true";
else cout<<"false"; }
void print(int i)
{ cout<<i; }
void print(long i)
{ cout<<i; }
void print(char ch)
{ cout<<ch; }
void print(char *str)
{ cout<<str; }
void print(double d)
{ cout<<d; }
These functions are the same as their println( ) counterparts except that they do not output a newline.
Thus, subsequent output appears on the same line.
6. Here is the complete Print.cpp program:
void println(bool b);
void println(int i);
void println(long i);
void println(char ch);
void println(char *str);
void println(double d);
//These func do not output newline
void print(bool b);
void print(int i);
void print(long i);
void print(char ch);
void print(char *str);
void print(double d);
int main()
{ println(true);
println(10);
println("This is a text");
println('x');
println(99L);
println(123.23);
print("Here are some values: ");
print(false);
print(' ');
print(88);
print(' ');
print(100000L);
print(' ');
print(100.01);
println("Done!");
return 0; }
void println(bool b);
{ if(b) cout<<"true
";
else cout<<"false
"; }
void println(int i);
{ cout<<i<<'
'; }
void println(long i);
{ cout<<i<<'
'; }
void println(char ch);
{ cout<<ch<<'
'; }
void println(char *str);
{ cout<<str<<'
'; }
void println(int i);
{ cout<<i<<'
'; }
void println(double d);
{ cout<<d<<'
'; }
void print(bool b)
{ if(b) cout<<"true";
else cout<<"false"; }
void print(int i)
{ cout<<i; }
void print(long i)
{ cout<<i; }
void print(char ch)
{ cout<<ch; }
void print(char *str)
{ cout<<str; }
void print(double d)
{ cout<<d; }
The output:
true
10
This is a text
x
99
123.23
Here are some values: false 88 100000 100.01 Done!
The output from the program is shown here:
CRITICAL SKILL 6.8:Default Function Arguments
The next function-related feature to be discussed is the default argument. In C++, you can give a
parameter a default value that is automatically used when no argument corresponding to that
parameter is specified in a call to a function. Default arguments can be used to simplify calls to complex
functions. Also, they can sometimes be used as a “shorthand†form of function overloading.
A default argument is specified in a manner syntactically similar to a variable initialization. Consider the
following example, which declares myfunc( ) as taking two int arguments. The first defaults to 0. The
second defaults to 100.
void myfunc(int x = 0, int y = 100);
Now myfunc( ) can be called by one of the three methods shown here:
myfunc(1, 2); // pass explicit values
myfunc(10); // pass x a value, let y default
myfunc(); // let both x and y default
The first call passes the value 1 to x and 2 to y. The second gives x the value 10 and allows y to default to
100. Finally, the third call causes both x and y to default. The following program
void myfunc(int x=0,int y=100);
int main()
{ myfunc(1,2);
myfunc(10);
myfunc();
return 0; }
void myfunc(int x,int y)
{ cout<<"x: "<<x<<", y: "<<y<<'
';
}
The output shown here confirms the use of the default arguments:
1, y: 2
26
10, y: 100
0, y: 100
When creating a function that has default argument values, the default values must be specified only
once, and this must happen the first time the function is declared within the file. In the preceding
example, the default argument was specified in myfunc( )’s prototype. If you try to specify new (or even
the same) default values in myfunc( )’s definition, the compiler will display an error message and will not
compile your program.
Even though default arguments cannot be redefined within a program, you can specify different default
arguments for each version of an overloaded function; that is, different versions of the overloaded
function can have different default arguments.
It is important to understand that all parameters that take default values must appear to the right of
those that do not. For example, the following prototype is invalid:
// Wrong! void f(int a = 1, int b);
Once you’ve begun defining parameters that take default values, you cannot specify a
nondefaulting parameter. That is, a declaration like the following is also wrong and will not
compile:
int myfunc(float f, char *str, int i=10, int j); // Wrong!
Since i has been given a default value, j must be given one, too.
One reason that default arguments are included in C++ is that they enable the programmer to manage
greater complexity. To handle the widest variety of situations, quite frequently a function will contain
more parameters than are required for its most common usage. Thus, when the default arguments
apply, you need to remember and specify only the arguments that are meaningful to the exact situation,
not all those needed for the most general case.
Default Arguments Versus Overloading
One application of default arguments is as a shorthand form of function overloading. To see why this is
the case, imagine that you want to create two customized versions of the standard strcat( ) function.
One version will operate like strcat( ) and concatenate the entire contents of one string to the end of
another. The other version will take a third argument that specifies the number of characters to
concatenate. That is, this second version will concatenate only a specified number of characters from
one string to the end of another. Thus, assuming that you call your customized functions mystrcat( ),
they will have the following prototypes:
void mystrcat(char *s1, char *s2, int len); void mystrcat(char *s1, char *s2);
The first version will copy len characters from s2 to the end of s1. The second version will copy the
entire string pointed to by s2 onto the end of the string pointed to by s1 and will operate like strcat( ).
While it would not be wrong to implement two versions of mystrcat( ) to create the two versions that
you desire, there is an easier way. Using a default argument, you can create only one version of
mystrcat( ) that performs both operations. The following program demonstrates this:
void mystrcat(char *s1,char *s2,int len=0);
int main()
{ char str1[80]="This is a text";
char str2[80]="0123456789";
mystrcat(str1,str2,5);
cout<<str1<<'
';
strcpy(str1,"this is a text");
mystrcat(str1,str2);
cout<<str1<<'
';
return 0; }
void mystrcat(char *s1,char *s2,int len=0);
{ while(*s1) s1++;
if(len==0) len=strlen(s2);
while(*s2 && len)
{ *s1=*s2;
s1++;s2++;len--; }
*s1='\0';
}
The output from the program is shown here:
This is a test01234 this is a test0123456789
As the program illustrates, mystrcat( ) concatenates up to len characters from the string pointed to by s2
onto the end of the string pointed to by s1. However, if len is zero, as it will be when it is allowed to
default, mystrcat( ) concatenates the entire string pointed to by s2 onto s1. (Thus, when len is zero, the
function operates like the standard strcat( ) function.)
By using a default argument for len, it is possible to combine both operations into one function. As this
example illustrates, default arguments sometimes provide a shorthand form of function overloading.
Using Default Arguments Correctly
Although default arguments are a powerful tool when used correctly, they can also be misused. The
point of default arguments is to allow a function to perform its job in an efficient, easy-to-use manner
while still allowing considerable flexibility. Toward this end, all default arguments should reflect the way
a function is generally used, or a reasonable alternate usage. When there is no single value that is
normally associated with a parameter, then there is no reason to declare a default argument. In fact,
declaring default arguments when there is insufficient basis for doing so destructures your code,
because they are liable to mislead and confuse anyone reading your program. Finally, a default
argument should cause no harm. That is, the accidental use of a default argument should not have
irreversible, negative consequences. For example, forgetting to specify an argument should not cause an
important data file to be erased!
1. Show how to declare a void function called count( ) that takes two int parameters called a and b,
and give each a default value of 0.
2. Can default arguments be declared in both a function’s prototype and its definition?
3. Is this declaration correct? If not, why not?
int f(int x=10, double b);
CRITICAL SKILL 6.9: Function Overloading and Ambiguity
Before concluding this module, it is necessary to discuss a type of error unique to C++: ambiguity. It is
possible to create a situation in which the compiler is unable to choose between two (or more) correctly
overloaded functions. When this happens, the situation is said to be ambiguous. Ambiguous statements
are errors, and programs containing ambiguity will not compile.
By far the main cause of ambiguity involves C++’s automatic type conversions. C++ automatically
attempts to convert the type of the arguments used to call a function into the type of the parameters
defined by the function. Here is an example:
int myfunc(double d);
// ...
cout << myfunc('c'); // not an error, conversion applied
As the comment indicates, this is not an error, because C++ automatically converts the character c into
its double equivalent. Actually, in C++, very few type conversions of this sort are disallowed. While
automatic type conversions are convenient, they are also a prime cause of ambiguity. Consider the
following program:
float myfunc(float i);
double myfunc(double i);
int main()
{ cout<<myfunc(10.1)<<' ';
cout<<myfunc(10);//error
return 0; }
float (myfunc(float i)
{ return i; }
double myfunc(double i)
{ return -i; }
Here, myfunc( ) is overloaded so that it can take arguments of either type float or type double. In the
unambiguous line, myfunc(double) is called because, unless explicitly specified as float, all floating-point
constants in C++ are automatically of type double. However, when myfunc( ) is called using the integer
10, ambiguity is introduced because the compiler has no way of knowing whether it should be
converted to a float or to a double. Both are valid conversions. This confusion causes an error message
to be displayed and prevents the program from compiling.
The central issue illustrated by the preceding example is that it is not the overloading of myfunc( )
relative to double and float that causes the ambiguity. Rather, the confusion is caused by the specific
call to myfunc( ) using an indeterminate type of argument. Put differently, it is not the overloading of
myfunc( ) that is in error, but the specific invocation.
Here is another example of ambiguity caused by the automatic type conversions in C++:
char f(unsigned char ch);
char f(char ch);
int main()
{ cout<<f('c');
cout<<f(88)<<' '; //error
return 0; }
char f(unsigned char ch)
{ return ch-1; }
char f(char ch)
{ return ch+1; }
In C++, unsigned char and char are not inherently ambiguous. (They are different types.) However, when
myfunc( ) is called with the integer 88, the compiler does not know which function to call. That is, should
88 be converted into a char or unsigned char? Both are valid conversions.
Another way you can cause ambiguity is by using default arguments in an overloaded function. To see
how, examine this program:
int f(int i);
int f(int i,int j=1);
int main()
{ cout<<f(4,5)<<' ';
cout<<f(10); //error
return 0; }
int f(int i)
{ return i; }
In the first call to myfunc( ), two arguments are specified; therefore, no ambiguity is introduced, and
myfunc(int i, int j) is called. However, the second call to myfunc( ) results in ambiguity, because the
compiler does not know whether to call the version of myfunc( ) that takes one argument, or to apply
the default to the version that takes two arguments.
As you continue to write your own C++ programs, be prepared to encounter ambiguity errors.
Unfortunately, until you become more experienced, you will find that they are fairly easy to create.
Module 6 Mastery Check
1. What are the two ways that an argument can be passed to a subroutine?
2. In C++, what is a reference? How is a reference parameter created?
3. Given this fragment,
int f(char &c, int *i);
// ...
char ch = 'x'; int i = 10;
show how to call f( ) with the ch and i.
4. Create a void function called round( ) that rounds the value of its double argument to the nearest
whole value. Have round( ) use a reference parameter and return the rounded result in this
parameter. You can assume that all values to be rounded are positive. Demonstrate round( ) in a
program. To solve this problem, you will need to use the modf( ) standard library function, which is
shown here:
double modf(double num, double *i);
The modf( ) function decomposes num into its integer and fractional parts. It returns the fractional
portion and places the integer part in the variable pointed to by i. It requires the header <cmath>.
5. Modify the reference version of swap( ) so that in addition to exchanging the values of its
arguments, it returns a reference to the smaller of its two arguments. Call this function min_swap( ).
6. Why can’t a function return a reference to a local variable?
7. How must the parameter lists of two overloaded functions differ?
8. In Project 6-1, you created a collection of print( ) and println( ) functions. To these functions, add a
second parameter that specifies an indentation level. For example, when print( ) is called like this,
print("test", 18);
output will indent 18 spaces and then will display the string “testâ€. Have the indentation parameter
default to 0 so that when it is not present, no indentation occurs.
9. Given this prototype,
bool myfunc(char ch, int a=10, int b=20);
show the ways that myfunc( ) can be called.
10. Briefly explain how function overloading can introduce ambiguity.
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