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Gear Chronicle (Week 4)

After getting a shitty ride chain, a non-Chrono Dran starter and a heal that isn't Uluru, we finally got our precious mysterious flare baby. I will show it after I review all the other cards. Let's get right into it. The ride chain will be put together and get it's commentary before showing other cards.

Steam Expert, Zerics

[AUTO](VC):When placed, this unit gets [Power]+10000 until end of turn.
[AUTO](RC):When your vanguard is placed, one of your vanguards and this unit get [Power]+5000 until end of turn.  

Steam Fighter, Ahanne

[ACT](RC)[1/turn]: [COST] [Counter Blast (1) & a bind card from your hand], choose one of your opponent's rear-guards in the front row, and put it on the bottom of the deck. Call a "Steam Expert, Zerics" from your drop zone to (RC). If you have "Steam Fighter, Memenne" on (RC), you may ride it instead of calling it.  

Steam Fighter, Memenne

[AUTO](RC) [1/turn]: When your vanguard is placed, draw a card, and discard a card from your hand. If you discarded a grade 3 or greater, three of your units get [Power]+5000 until end of turn.


The only good thing in this ride chain Memenne really. Zerics is trying too hard to seem good, Ahanne is straight up dumb since it's an 8k Grade 2 in Force but then we have Memenne. She is actually good. It filters your hand and boosts the drop zone so that you can bind more stuff from there. Her best synergy is with Steam Mechanic, Nabu, a card I'm going to review in a bit.

Steam Mechanic, Nabu

[AUTO](RC):When it attacks a vanguard, [COST] [bind a card from your drop zone], and your opponent cannot call  grade 1 or greater cards from his or her hand until end of that battle. At the end of that battle, put this unit into your soul, and draw a card.  

Steam Artist, Abiratta

[CONT]: Sentinel(You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO](GC):When placed, [COST] [discard a card from your hand], and one of your units cannot be hit until end of that battle.  

Primordeal Dracokid

[AUTO]:When rode upon, draw a card.  

Steam Doctor, Maltash

Nabu is a 4-off, no more no less. It binds from drop zone, which is already good, it has guard restrict, which is better, and then goes to soul and let's you draw a card, which is the cherry on top. It's basically the best Grade 2 so far, beating Lippitt and Lost Break Dragon. If Nabu was a girl (which it isn't), it would be the waifu of the deck.

Abiratta is basiclaly the sentinel you won't use and at least she isn't Arlim. This gives us hope :^)

Primordeal Dragon is good boy. I love the fact that he was born from a golden steampunk egg and that his body structure is similar to a dog. I used to say Fullbau is the best good boy doggo but Primordeal is now the best good boy doggo.

Fuck Maltash. she's a loli tsundere (her face says it). I'll miss Uluru


Now before I even get to our golden baby, it's time for us GC fanboys to break NNN and nut to the orgin rare of the set.

Praise this card. Lost Legend looks SO FUCKING GOOD. It easily surpass the 999 Phantom Blaster Dragon. The best part is that since Lost Legend isn't the VR, he won't need to be ugly orange like PBD.


Aight aight, let's get into the cherry.

Interdimensional Dragon, Mystery-flare Dragon

[AUTO](VC):When placed, activate all of the effects below according to the sum of the grades of the face up cards in your bind zone.
• 3 or more - This unit gets +1 Drive until end of turn.
• 7 or more - This unit gets [Critical]+1 until end of turn.
• 13 or more - Six of your units get [Power]+10000 until end of turn.
• 19 or more - At the end of that turn, [COST] [discard your entire hand], and you get an additional turn. You cannot ride during that turn.  

This thing is so fucking pretty. We actually have an extra turn, ladies and gents. Blessed be the GC god. You can get an extra drive so fucking easily, so that's a plus. Getting that critical isn't that hard. Getting a 10k field buff? GGEZ. And to top that off, an extra turn. It's virtually impossible to not win when using this card (unless you're facing OTT, to which you die by default). Your opponent will have to waste cards guarding a field that got a giant ass boost and a vanguard that has 2 crits and 3 drives. And after he/she does that, you get an extra turn and swing with units on the ton of Force markers you got throughout the game. This card really is the big deal. Despite Idealize Dragon being a field maker, you get 3 drives with Flare and can use said 3 drives to call out units easily. It seems like Idealize wont be ran at all. 


Aight, see you again on tuesday/wednesday or whenever FreedomDuo release the full set since it drops next week. Im Shida, you're best GC boy, talking how much nut worthy my clan is despite we being in NNN. Watch out for Spiral Terra in about alot of hours and I will see you later.

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