blue item
25
Adamantine Beak
Right and Left Hand
+7 Attack, +4 Magic, +6% Damage for Units in Close Combat, +6% Critical Blow, Rune of Fury - Specialist, +5% Armour for Units in Close Combat, +2 Units Initiative.
Assassin, Clanmaster, Knight, Warlord
25
Angelic Feather
Left Hand
+3 Attack, +2 Defence, +4% Critical Blow, +4% Double Blow, +4% Damage done by Units in Close Combat.
Assassin, Clanmaster, Knight, Warlord
25
Armour of Invincible
Body
+6 Defence, +5% Armour for Units in Close Combat, +5% Armour for Units in Ranged Combat, +5% Resistance to Magic, +1 Units Initiative.
Assassin, Clanmaster, Knight, Warlord
30
Artigo's Ring
Left Arm
+7 Attack, +7 Defence, +7% Armour for Units in Close Combat.
Assassin, Clanmaster, Knight, Warlord
15
Celestial Feathered Tunic
Body
+5 Defence, +3 Magic, Ice Spear - Specialist.
Druid, Mage, Runemaster, Shaman
9
Crutch of Thar
Right and Left Hand
+6 Magic, +6 Knowledge, +5 Defence, +6% Damage done by Magic, +2 Heroes Initiative.
Druid, Mage, Runemaster, Shaman
15
Demonis Armor
Body
+5 Defence, Shields Up - Specialist, +1 Units Initiative, +4% Armour for Units in Close Combat, +4% Armour for Units in Ranged Combat.
Assassin, Clanmaster, Knight, Warlord
14
Destroyer
Right and Left Hand
+6 Attack, +4 Defence, +5% Damage done by Units in Close Combat, +5% Double Blow, +5% Armour for Units in Close Combat, +5% Critical Blow.
Assassin, Clanmaster, Knight, Warlord
25
Diamond Ring
Left Arm
+4 Attack, +3 Defence, +1 Units Initiative, +5% Armour for Units in Close Combat, +5% Armour for Units in Ranged Combat, +5% Defence from Magic.
All
25
Dissector
Right and Left Hand
+8 Attack, +6% Damage for Units in Close Combat, +6% Critical Blow, +5% Double Blow, +5% Armour for Units in Close Combat, +3 Units Initiative.
Assassin, Clanmaster, Knight, Warlord
11
Dragon's Fang
Right and Left Hand
+7 Attack, +5 Defence, +4% Critical Blow, +4% Double Blow, Fire Blow - Apprentice, +2 Knowledge.
Assassin, Clanmaster, Knight, Ranger, Warlord
15
Dragon's Pearl
Left Hand
+5 Magic, +5% Damage done by Magic, +2 Knowledge.
Druid, Mage, Runemaster, Shaman
14
Dragon's Wing
Left Hand
+4 Defence, +3 Knowledge, +2 Magic, +4% Resistance to Fire, +4% Resistance to Frost.
Assassin, Clanmaster, Knight Warlord
30
Ex's Boots
Feet
+7 Attack, +7 Knowledge, +7 Defence.
Druid, Mage, Runemaster, Shaman
15
Falling Star
Neck
+2 Defence, +4 Magic, +3 Knowledge, +4% Resistance to Magic.
All
30
Felex's Bow
Right and Left Hand
+6 Attack, +3 Martial Spirit, +3% Countershot, +4% Double Shot, +5%Damage done by Units in Ranged Combat.
Archer, Hunter, Ranger, Scout
25
Finger Ring of Creator
Left Arm
+4 Magic, +3 Knowledge, +5% Mana, +4% Resitance to Magic, +4% Armour for Units in Close Combat, +2 Heroes Initiative.
Druid, Mage, Runemaster, Shaman
15
First Blacksmith's Gloves
Right Arm
+3 Defence, +3 Knowledge, +4% Resistance to Fire, Fire Blow - Apprentice.
All
25
Flaming Breastplate
Body
+5 Attack, +5 Defence, +4 Knowledge, +1 Heroes Initiative, +5% Armour for Units in Close Combat, +5% Armour for Units in Ranged Combat, +5% Magic Resistance.
Druid, Mage, Runemaster, Shaman
14
Flesh Tearer
Right and Left Hand
+6 Attack, +5% Damage done by Fire, Fire Blow - Specialist, +5% Critical Blow, +5% Double Blow, +1 Martial Spirit, +1 Units Initiative.
Warlord
25
Harp of Wind
Right and Left Hand
+7 Attack, +6% Critical Shot, +4% Damage done by Units in Ranged Combat, +4% Countershot, +4% Double Shot, +4 Units Initiative.
Archer, Hunter, Ranger, Scout
30
Har's Hood
Head
+7 Attack, +7 Defence, +7% Double Shot
Archer, Hunter, Ranger, Scout
15
Hat of the First Mage
Head
+4 Magic, +4 Knowledge, +2 Heroes Initiative, +2 Attack, +2 Defence.
Druid, Mage, Runemaster, Shaman
15
Helmet with Angel's Wings
Head
+3 Defence, +1 Attack, +3 Knowledge, +4% Resistance to Magic, Fire Bolt - Apprentice, +2 Units Initiative.
Assassin, Clanmaster, Knight
25
Imperial Pike
Right and Left Hand
+8 Attack, +3 Defence, +5% Damage by Units in Close Combat, +5% Critical Blow, +1 Martial Spirit, +2 Heroes Initiative, +1 Units Initiative.
Clanmaster, Mage
25
Lion's Paws
Right Arm
+4 Defence, +4% Armour for Units in Close Combat, +4% Armour for Units in Ranged Combat, +3% Protection from all Magic Elements, +1 Martial Spirit.
All
25
Lorheil's Rib
Right and Left Hand
+8 Magic, +6 Knowledge, +5% Mana, +5% Protection from Fire, +5% Damage done by Fire, +4 Defence, +2 Heroes Initiative.
Druid, Mage, Runemaster, Shaman
20
Lunar Cape
Cloak
+3 Defence, +2 Magic, +4 Attack, +4% Critical Blow, +4% Damage done by Units in Close Combat, +1 Heroes Initiative.
All
30
Magic Ring of Aziz
Left Arm
+6 Magic, +2 Knowledge, +3 Attack, Cure - Specialist
Archer, Hunter, Ranger, Scout
25
Martyr's Shirt
Body
+5 Defence, +5% Armour for Units in Close Combat, +5% Armour for Units in Ranged Combat, +4% Protection from Magic, +4 Magic.
Druid, Mage, Runemaster, Shaman
30
Murad's Ring
Left Arm
+7 Magic, +7 Knowledge, +5 Defence, +2 Attack.
Druid, Mage, Runemaster, Shaman
25
Orviyn's Wand
Right Hand
+6 Magic, +4 Knowledge, +3 Attack, +5% Damage done by Magic, +4% Protection from Magic.
Druid, Mage, Runemaster, Shaman
30
Ring of Aivel's Protectress
Left Arm
+7 Attack, +7 Defence, +7% Critical Shot.
Archer, Hunter, Ranger, Scout
30
Ring of the Elder
Left Arm
+7 Attack, +7 Defence, +5 Magic, +2 Knowledge.
Assassin, Clanmaster, Knight, Warlord
30
Ring of Phoenics
Left Arm
+7 Attack, +7 Defence, +7 Magic
Assassin, Clanmaster, Knight, Warlord
30
Ring of War
Left Arm
+7 Attack, +7 Defence, +7 Magic.
Assassin, Clanmaster, Knight, Warlord
15
Royal Quiver
Body
+3 Attack, +3 Defence, +7% Damage done by Units in Ranged Combat, +7% Critical Shot, Fire Arrow - Specialist, +2 Units Initiative.
Archer, Hunter, Ranger, Scout
14
Shield of Divine Revelation
Left Hand
+5 Defence, +3 Knowledge, +2 Attack.
Assassin, Clanmaster, Knight Warlord
15
Sky Blade
Right Hand
+5 Attack, +1 Martial Spirit.
Assassin, Clanmaster, Knight, Warlord
25
Sphere of Power
Left Hand
+5 Magic, +2 Knowledge, +5% Mana, +3 Defence, +4% Damage done by Units in Close Combat, +5% Damage done by Electricity.
Druid, Mage, Runemaster, Shaman
30
Staff of Tears
Left Hand
+6 Magic, +5 Knowledge, +15% Damage done by Ice.
Druid, Mage, Runemaster, Shaman
25
Star Cape
Cloak
+4 Defence, +3 Magic, +3 Knowledge, +5% Armour for Units in Close Combat, +5% Armour for Units in Ranged Combat.
All
11
Striking in the Darkness
Right and Left Hand
+5 Attack, +4% Critical Shot, +4% Countershot, +4% Damage done by Units in Ranged Combat, +2 Units Initiative.
Archer, Hunter, Ranger, Scout
25
Swallow's Flight
Right Hand
+5 Attack, +2 Units Initiative, +1 Martial Spirit, +5% Critical Blow, +5% Double Blow, +4% Counterblow.
Assassin, Clanmaster, Knight Warlord
30
Thrall's Burning Hot Sphere
Right Hand
+7 Magic, +7 Knowledge, +7 Defence.
Druid, Mage, Runemaster, Shaman
14
Traitorous Stylet
Left Hand
+3 Attack, +4% Critical Blow, +5% Death Blow.
Assassin, Clanmaster, Knight, Warlord
14
Wand of Northern Ways
Right Hand
+4 Magic, +4 Defence, Ice - Master, 5% Resistance to Ice.
Druid, Mage, Runemaster, Shaman
15
Winged Boots
Feet
+3 Defence, +1 Heroes Initiative, +5% Resistance to Magic, +1 Units Initiative.
All
15
Winged Hood
Head
+3 Units Initiative, +2 Heroes Initiative, +3 Attack, +8% Critical Shot, +6% Double Shot.
Archer, Hunter, Ranger, Scout
30
Werewolf's Magic Ring
Left Arm
+7 Magic, +7 Defence, +2 Knowledge, Firewave - Apprentice.
Archer, Hunter, Ranger, Scout
9
Witch's Jacket
Body
+4 Defence, +5% Counterblow, +5% Resistance to Magic, +5% Critical Blow, +1 Martial Spirit.
All
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