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Fen'gra Fenor/Fen Hawke

Birth Name: Fen'gra Fenor

Adopted Name: Fen Hawke

Title: Warden-Acolyte. Warden.

Herald of Andraste (Eventually)

Inquisitor (Eventually)

Also known as: The Red Wolf

- Wolf Twins (With Fenris)



Born: 9:12 Dragon

Age: 18/19 (Origins (9:30-9:31) and Awakening (9:31)) 20–28 (II (9:32-9:40)) 29/30 (Inquisition (9:41 - 9:42)) 32 (Trespasser (9:44)) 40 (Veilguard (9:52))

- I will be altering DA2's timeline slightly to make some things make more sense. Instead of Hawke going through 1 year of servitude, it will be 2 giving Anders, and Fen, actual time to go through Awakenings and get to Kirkwall. (Hawke arrives in Kirkwall in 9:30, the Blight ends in 9:31, and Awakenings takes a few months, so there is no time for Anders to get to Kirkwall and make a name for himself as a healer)
- Each act will take a year from start to the end event.

- 9:30 - 9:40 is the timeframe for the entirety of Dragon Age II.

- Prologue takes place in 9:30, Act I takes place 9:32 - 9:33, Act II takes place 9:36 - 9:37, Act III takes place 9:39 - 9:40.


Species: Elf

Religion: Andrastian

- Though I will admit she's not really that devoted, only really following the religion because of her adopted family, less so after joining the Grey Wardens.

Nationality: Ferelden

Class: Mage (With Sword)


Appearance:

Hair: Red

Eyes: Green


Family:

Shalelan (Deceased)

Adhlea (Mother; deceased)

Laisal/Fenris (Twin Brother)


Malcolm Hawke (Adopted Father)

Leandra Amell (Adopted Mother)

Garrett Hawke (Adopted Older Brother)

Bethany Hawke (Adopted Older Sister)

Carver Hawke (Adopted Older Brother)

Gamlen Amell (Adopted Uncle)

Charade Amell (Adopted Cousin)

Aristide Amell (Adopted Grandfather; deceased)

Bethann Walker (Adopted Grandmother; deceased)

Fausten Amell (Adopted Great-uncle)

Damion Amell (Adopted First cousin once removed)

Revka Amell (Adopted First cousin once removed)

Solona Amell (Adopted Second cousin)


Bio:

Fen'gra was born in 9:12 Dragon, along with her twin brother Laisal, to Keeper Shalelan and Hunter Adhlea of the Fenor clan of Dalish elves whilst the clan was settled in the Bannorn of Ferelden.

The Fenor clan was known to be an outsider clan to even their Dalish brothers and sisters as they chose to follow and worship Fen'Harel.

At some point when Fen'gra was a small child, the Fenor clan was attacked on the orders of a Bann of the Bannorn who disliked them being on his land. Many of the elves were captured and sold into slavery, being sent to Tevinter, including Laisal.

Fen'gra fled the fight and hid in a nearby woodland until long after the sounds of screaming died down. When she finally returned to her clan, she found that her mother and father had been killed along with a lot of her clan.

It was here that she was found by Malcolm and Garrett Hawke who had been seeking a place outside of a small village near Amarantine to teach Garrett magic. Feeling for the young girl, Malcolm picked her up and took her home with him and Garrett.

Leandra and Malcolm instantly agreed to welcome Fen'gra into their family and their home, though they shortened her name to make things easier for them, and their children, to understand.

Alongside Garrett, Malcolm and Leandra had twin children, Bethany and Carver.

The family was forced to move a number of times throughout Fen'gra's life, more so after Bethany and Fen'gra developed magic meaning that there were four apostates living in the family. This was a to protect them from Templars that might remove them and take them to a circle.

Eventually, the family moved to Lothering and found a quiet and simple life where Garrett, Fen'gra and Bethany could be safe among a small, insignificant, Templar presence.

The family has lived here ever since.

Fen'gra struggled as an outsider in the Hawke family, despite how much she loved them and how much they loved her. She understood that she was not the same as them and the people outside of the family would treat her differently for being an elf. In her teen years, Fen'gra was assaulted by a group of teenage boys in the village who attacked her simply for being an elf. This left her with a scar across her lips.

When Fen'gra was sixteen, she met a Grey Warden in the local tavern as he was passing through town. Duncan patiently sat and answered her questions regarding the Wardens.

Malcolm forbade her from joining the order, given his own previous experiences with them, but Fen'gra was determined. That night, whilst everyone else was asleep, she packed a bag and left.

Not far out of Lothering, she joined Duncan as he was leaving, and told him that she wanted to be a Warden. He attempted to argue her out of it, but she had already made up her mind. He tried again by asking what her parents thought about this. She lied, and told him that her parents had allowed her to leave, encouraging her to do this.

Fen'gra later went through her Joining, surviving and has been an active member of the order for the last two years, often accompanying Duncan but in recent months, she has been undertaking more solo missions for the Order.

Following this, she had no contact with her family, until she received a letter from Garrett informing her of their father's death.


Trivia:

- Fen'gra has a spiral birthmark on the inside of her right wrist (It's hard to see on Fenris because of the Lyrium tattoos but he has one too)

- Varania is not Fenris' real sister, with his memories gone they will lie to him to get him to toe the line, she will admit this, and admit that he did have a sister, and that she is known as 'The Red Wolf' which leads him to his friend, Fen.

- Children of the Keeper of the Fenor Clan will often be gifted direwolf pups at a young age, strengthening the clans connection with the animals and Fen'Harel

- Direwolves are larger than normal wolves native to the Frostback Basin.

- Fenor clan were worshippers of Fen'Harel.


Personality:

Fen'gra is a very kind, loving, compassionate, and strong-willed person, who, while initially somewhat naive, has become all the wiser through her time with the Grey Wardens. An outspoken egalitarian, she fights for what she believes in and generally for the betterment of others through love and mutual understanding, as taught to her by her mother and father. Whilst a strong mage and warrior, she would rather settle issues with diplomacy and words rather than violence if able.

Fen'gra's studies were firmly in magical theory, mostly because she remained at home and not in a circle, keeping her magic a secret from those outside of her family home. Because of this, her magic developed differently, relying on theory rather than practical application. After joining the Grey Wardens, Fen'gra developed a more practical magical skill especially in the elemental tree.

In addition to her general willingness for empathy, however, Fen'gra is also extremely friendly and can step back and enjoy the smaller moments in life forging strong connections with people.

Even alongside all of her kindness, compassion, and empathy, when someone she cares about is hurt, she becomes far more relentless and ruthless.

Outside of battle, however, Fen'gra can also react indignantly and negatively towards people who disrespect her, her family, the Wardens or those that she cares about.

She also has a great distaste for slavery and those that use their power and influence to beat down on those they consider beneath them.

Fen'gra also remains ruthless when facing enemies in battle and she even shows signs of enjoying a good battle when they put up a good fight.

She is proud to be a Grey Warden, though after the Fifth Blight this will be tempered.


Physical Appearance:

Fen'gra is famous for her beauty, even from a young age. Fen'gra has locks of long red hair fragrant with elfroot and clove perfume, often worn in a semi-ponytail. Her face is very pale, triangular in shape with a slightly receded chin. Her eyes are cold and sparkling with a remarkable green penetrating gaze, in anger blazing with livid, green-grey fire. Those very eyes also conceal wisdom and imperiousness. Her nose is slightly long, her mouth is pale with thin and slightly crooked, soft, sweet with lipstick, proud lips. On her long and slender neck hangs a black marigold with a wolf's head made of obsidian sparkling with a multitude of tiny greenstones embedded in it.

She always dresses in green and silver. Her voice is resonant and mildly derisive. Her overall feminine shape is one of an eighteen-year-old girl and she moves with a natural, unforced grace.

Fen'gra has one main outfit, her Grey Warden armour.


Magic and Abilities:

- Magic:

Fen'gra is a very gifted and talented mage having spent years learning from Malcolm.

- Due to her upbringing and her studies, Fen'gra has a number of unique magical talents on top of being a Primal Mage, specialising in fire.

- Her magic has a green energy to it, similar to the green glow of the Fade, even when casting fire or lightning spells, these appear green in nature.

- Due to not being raised in a circle, and spending her youth hiding her magic from the outside world, Fen'gra doesn't make use of a staff. She can make simple gestures with her hands to cast.

- She can shape and manipulate this magic for different effects, such as forming tangible constructs of energy or cast spells. For everyday tasks or battles.

- Her magic seems to react as an extension of Fen'gra, more so than other mages and magic, likely because of her upbringing and the lack of the Chantry's teachings.

- Fen'gra herself claims that other than Malcolm, a Spirit of Wisdom also taught her how to use her magic.

Primal:

Primal spells allow mages to harness the power of the elements, mostly to deal damage to their enemies. Fen'gra tends to focus on fire, given that it is a weakness for darkspawn but she is skilled in each element.

- Fireball: Unleash a bolt of flame that explodes, scattering and scorching foes.

- Flashfire: Ignite an enemy in searing pain and send them fleeing in panic.

- Firestorm: A devastating shower of flame that blasts down on the target area.

- Immolate: Unleash a massive explosion, leaving enemies in the area burning in agony.

- Fire Mine: Mark the ground with a glyph that takes a short time to prime. Once it is ready, it will erupt into flame when a enemy crosses it, damaging and staggering the target.

- Wall of Fire: Conjure a flaming barrier that burns and panics enemies that pass through it.

- Wave of Flame: Wall of Fire begins at the mages location and moves away from them over the duration of the spell.

- Winter's Grasp: Summon a blast of cold that injures and slows a single enemy.

- Cone of Cold: A cone of deadly ice shoots forth from the mage's hands to injure and slow opponents.

- Fade Step: Invisible waves of magic carry the mage forward, blurring ahead a short distance.

- Wall of Ice: Raise a wall of ice to keep enemies at bay.

- Ice Mine: Mark the ground with a glyph that takes a short time to prime. Once it is ready, it will freeze the first target to step on it.

- Blizzard: Summon a freezing blizzard to chill and damage enemies caught in the area.

- Chain Lightning: Unleash a blast of lightning that shocks one target and arcs to nearby others.

- Energy Barrage: Launch a salvo of elemental blasts. This can be broken down into fire, ice, and lightning.

- Lightning Bolt: Summon a bolt of lightning that blasts and paralyzes a single target.

- Static Charge: Sheathe yourself in lightning while casting spells. Enemies that attempt to interrupt the caster with attacks are struck by arcs that leave them paralyzed.

- Static Cage: Trap enemies inside an electricity field that paralyzes those that try to leave.

- Tempest: Magical bolts of lightning stab down into foes across a wide area of the battlefield.

- Stonefist: Hurl a stone projectile that strikes with massive force.

- Petrify: Entomb an enemy in stone, leaving the foe temporarily unable to move.


Unique Magic:

Whilst unique to Fen'gra, this magic seems to take inspiration and lessons from Force Mage and Rift Mage and does seem to come from the Fade. It is likely that this was taught to her by a Spirit of Wisdom.

Flyrogenesis: Fen'gra has the magical ability is to mentally produce force fields, harnessing physical force and hard light into barriers and fields, which she can make appear almost anywhere, in any shape, and with any amount of intensity and force. This has made her a powerful ally to those around her.

- Fade Full Shield: Fen'gra can erect a huge green fade shield that protects against physical and magical attacks.

- Fade Personal Shield: Fen'gra can use a smaller version of her shield to block attacks, this take less energy but only covers her.

- Enhanced Strength: Fen'gra can wrap her knuckles in force fields, so when she punches it feels as if her enemies are being punched by a brick wall. This grants her an enhanced strength strong enough to knock grown men back. This takes a lot of mana and she often uses it as a last resort if an enemy gets close to her.

Telekinesis: Fen'gra has the ability to move objects with her magic.

- Push: Fen'gra can push away foes, this is usually accompanied by a green flash.

- Shock Waves: Fen'gra is capable of creating shock waves to hit her opponents.


Abilities:

Expert Combatant: While Fen'gra is far more interested in magic than the warrior arts, she was still trained to fight by the Grey Wardens. She is a surprisingly formidable fighter in both armed and hand-to-hand combat.

Master swordsman: Fen'gra is highly proficient in swordsmanship and prefers to use her sword in battle alongside her magic.

Knife Mastery: Taught by Garrett, Fen'gra is highly proficient with knives, though she prefers her magic.

Staff Mastery/Stick Fighting: Not only capable of using her staff for wielding her magic, Fen'gra is extremely skilled in using her staff as a melee weapon.

Acrobatics/Free-running: Fen'gra is very manoeuvrable and graceful, able to chase and outrun enemies through various terrains with no wasted effort or time, even scaling buildings and running from rooftop to rooftop with ease. In battle, she is proven very agile and evasive, able to fluidly dodge attacks from multiple directions with coordinated flips, twists, and sharp turns without losing balance.

Hunting/Tracking: Fen'gra is very capable of being able to hunt and track darkspawn.



Belongings:

Necklace: Fen'gra wears a wolf's head necklace that was given to her by Garrett when she was fourteen. She treasures this as she has not had contact with her family for two years.

Sword: In battle, Fen'gra can sometimes be seen using a sword fight. This is a beautifully crafted blade, which was given to her by Duncan after her last sword was destroyed in training.

Knives: Fen'gra has a number of throwing knives hidden in the exterior material of her boots, likely created with her knives in mind. She also has a number on her belt and usually at least two in her sleeves.

Staff: Fen'gra has a staff that usually sits across her back, likely why she wears her blades on her lower back.

Armor: Fen'gra wear armour that resembles her status as a Grey Warden.

- Second Armor (Eventually): After the Fifth Blight, Fen'gra will wear armour that hides her Grey Warden standing and incorporates more green and silver colours.

Soufeis and Sora: Soufeis is Fen's companion direwolf and has sandy fur. Sora was initially Laisal's direwolf, however, she has been with Fen since the attack on the clan. Sora is a russet furred direwolf. These fur colours seem to match the twin's hair colour, as Fenris' hair was originally sandy blonde.



Pairing: Solas (Eventually)

- Maybe Anders in Awakenings and II, or something, open to suggestions.
- Alistair is also an option for Origins but then I would say he becomes King, because they would have to break up. If this is the case, then I would probably not have her romance Anders in Awakenings, but maybe someone in 2, but it would likely be during Act II, giving her time to get over the break up. Maybe Cullen, but they end up disagreeing too much over the mage-templar stuff and break up, messily which would be an interesting dynamic come Inquisition. That her dating humans is part of her struggles with her identity after being raised by humans, and around Solas she finds her elven identity.


Note: I like the idea of them all being related, even if adopted, and Fen'gra being a footnote in her family's story, until Inquisition when she becomes the main character in her own life. I also like all of the 'big' heroes being mages considering the world and lore and stuff, I feel it would be more impactful.

- I would also like to cure Fen of the taint at some point, so ideas on how you guys think that would happen are welcome. I have been through a lot of fan theories and stuff so I am interested in seeing your take.

- I am also open to just covering Inquisition, and then do the events of Origin and 2 through stories and flashbacks and character interactions. 


Other Characters:

Daylen Amell (m)

- Diplomatic but can come across as aggressive and defensive at times especially regarding templars, circles, and mages.

- Mage

- Pairing: Leliana


Garrett Hawke (Champion of Kirkwall) (m)

- Family Orientated/Helpful/Diplomatic

- Mage

- Pairing: Isabella



Quotes:

"I used to dream of becoming important to someone. Someday"

"What changed?"

"The world showed me it would never happen"

"You're important to me" - Fen'gra and Solas

.....

"A true man would state his desires"

......

"There's no power in puppeting fools, especially one who'd sooner fondle his mage than listen to her."

.....

"Those warriors from Rivain? They've got curved swords. Curved. Swords."

.....

"I've got your back."

.....

"Enough! I will not stand idly by while a dragon burns these people's homes and lands...."

......

"What is better—to be born good, or to overcome your evil nature through great effort?"

......

"Ferelden's harshness has a way of carving a man down to his true self."

.......

"You know what we call people who mess with us? Suicide." – Drunk!Fen'gra

.....

"I'm not a man, I'm a weapon in elven form. Just unsheathe me and point me at the enemy." - Drunk!Fen'gra

.....

"Either I'm drunk, or you're naked. Possibly both...Hopefully both." - To Solas

......

"Ummm. You got no clothes. You should get some." - To Solas

.....

"What are you hunting? Never mind—I don't want to know." – To Bull

....

"Hatred and prejudice will never be eradicated. And mage hunt will never be about mages. A scapegoat, that's the key."

.....

"Time eats away at memories, distorts them. Sometimes we only remember the good... sometimes only the bad."

.....

"It is a wise leader who considers the needs of others."

....

"You look good. Like a man about to marry a more powerful woman." - to Garrett Hawke

....

"My road has been a muddy one. Slick with blood and tears, but we can reach its end together, my friend"

....

"You are lost in a sea-storm of your own making."

.....

"You were shit into this world. And you will leave here as a turd dumping into the Fade's ditch"

.....

"If I wanted to hear you talk shit, I'd cut out your tongue and shove it up your ass"

......

"Mint tea is not actually tea, it's an infusion...it's really just dirty minty water"

......

"Life's hardest choices are the ones that force you to question your own moral code."

.......

"We must never give up the fight. The minute we do, we have lost."

......

"I cannot shed my past like a snake sheds its skin."

......

"Men must be free to do what they believe. It is not our right to punish one for thinking as he does, no matter how much we disagree."

.....

"Sometimes, standing against evil is more important than defeating it. The greatest heroes stand because it is right to do so, not because they believe they will walk away with their lives."

.......

"I have lived my life as best as I could, not knowing its purpose, but drawn forward like a moth to a distant moon. And here, at last, I discover a strange truth, that I am only a conduit for a message that eludes my understanding." - During Inquisition

......

"You can't run from your problems forever."

......

"Laws rise not from divinity, but reason."

.....

"We are the architect of our own actions."

.....

"Do not forget to cherish your loved ones."

......

"I am not content to capture the world, I want to change the world."

......

"Choose your own way, do not follow me or anyone else."

......

"There are no bad ideas, just great ideas that go horribly wrong."

......

"If you don't think a friendship can be rebuilt, it just means you are not trying hard enough."

......

"A great friendship will survive even the worst things."

......

"Even when everyone is against you, you must stand for what you believe in."

.......

"You can do anything you set your mind to"

.......

"If you don't let go of the past, it will haunt your future."

.....

"Try to forget and forgive, if you can't do both then try to do one."

......

"Life can take the most unexpected turns at the most unexpected times."

.......

"Sometimes you are forced to hurt others, to keep yourself safe."

......

"You must live with the consequences."

....

"Children are our future. Protect them. Don't make people cry, don't let them live in fear. Help them. Fight for them."

.....

"Look me in the eyes while you are dying."

.......

"Let's see, who is on today's death list."

.......

"I seek liberty and freedom, not for myself, but for those whom such fundamental rights are denied."

......

"If you don't stand for something, you will fall for anything."

......

"Sometimes you have to escape just to forget."

.....

"It's been so long since I've been to a feast, ball or reception. Amazingly pleasant change from the sewers of Kirkwall."

.....

"The dream's within reach now. I'm not about to let it go."

.....

"It's a cruel world we live in. It's hard to make plans. Even harder to invest any faith in them, though you might want to...badly..."

.....

"Sometimes I think it's all too lovely to be true... That something's bound to happen, another war or some other horror."

.....



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