Kintaro Dokuro - One Piece
Full Name: Kintaro Dokuro
Aliases (or nicknames): Taro, which is what he usually goes by.
Age: 19
Gender: Male
Specialty/Position: Cook
Affiliation: (rival, Marine, pirate, bounty hunter, Shichibukai?) Pirate
Race: Human
Romance: (want your character to be paired up? If yes, to who (can either be a specific character or just a collection of characteristics)) Sure, if you can fit it in.
Devil Fruit/Weapon: Myaku-Myaku no mi. It can send out pulse waves from their body. Although doing so doesn't harm others too much from a distance and is more like a punch, if applied directly to the body it can do a great amount. Especially if hit at the heart. It can cause the heart to stop. The pulse can be applied to the ground, acting like a sonar similar to Toph from Avatar. As for weapon, Taro often carries around dagger. He only uses it on animals he plans to kill for food or emit pulses. It's a rather plain dagger, though the hilt is wrapped up and the wrapping has a black flame design.
Attacks (Min. 0, Max. 20)
Pulse Stun - Will send weak pulse waves into a body either by direct contact or through the ground that will go through their body and momentarily stun them from the messing with their own brain waves sending orders to the body (if that makes sense).
Wave Strike - Will punch someone then send pulse waves from it, which tends to hurt and mess with the muscles momentarily.
Seismic Pulse - Will send large amounts of strong pulse waves into the ground to the point it creates an earthquake, then sends those pulse waves through the target bodies. This is very tiring, though, so usually only used against large groups to take them out. Also hard for him to control who gets hit by it.
Sonar Pulse - Will send a pulse into the ground/floor/air/earth/etc. and sense what is around. Toph's thing kinda =P
Sonic Strike - Punches in the form of pulses. Similar to wave strike but for distance, usually weakening the pulse so it's more of a punch than any real harm to the insides.
Sonic Slash - Will send out pulse waves from the blade, similar to Sonic Strike. This one, however, is more razor edge and given enough force can cut the target.
Pulse Collision - Creates pulse waves coming from both hands before slamming them together. The collision causes a strong wave that goes forward like a mighty blade, taking down whatever is in it's path. Kinda like a sonic boom.
Anything else you can think of I guess.
Physical Appearance: He is about 6 feet tall and has a nice build from years of training and fighting with beasts. Taro has fair skin and fiery red hair, as well as ember eyes.
Clothing: Taro wears a loose white best with black flame designs on the bottom left open, a short sleeve fiery red shirt under it, and white pants also with black flame designs at the end. He wears the dagger sheath around his waist.
History:Wandera Island was a place discovered by accident. A charter ship stumbled upon it, and at first was going to completely dismiss the place as an area to actually settle. For one, there was a tribe of people there known as the Moujuu. The second reason - the island was also inhabited by great beasts that were the equivalent to land sea kings. From the near-tyrannosaurus Rex creatures to the over large boars, the place wasn't safe to live. It was astounding the Moujuu were even alive. Before they could evacuate from the island, though, they were attacked. During the attack their captain was separated from them due to falling down a cliff. He grew entangled in vines, and although breaking one of his arms and legs, he survived. Seeing this, the crew told their captain they'd find him and ran in an attempt not to be eaten by the large snake that had found them. After a couple of hours the discovery was first made of the Moujuu people when a group found the captain. After hearing what had happened (they speak the same language, just a bit less sophisticated and brokenly) they took the captain back to their tribe to be helped. They were nice people, not instantly jumping on the captain for basically invading their home. While there being patched up he was actually offered an idea. The Moujuu people and their chief liked the captain, and offered to defend and establishment he made. Walls covered in Osama (what they called the T-Rex like thing) blood would keep away any truly fearsome predators due to fear of whatever could kill an Osama for a few years. It even kept away other Osama. The people offered to supply the blood if needed. By the time the captain returned to his crew, it was settled. The Moujuu were never around the area the captain had landed at, so that area could be settled as long as the people didn't push any farther.
With this agreement Kelter's Haven was created, named after the chief that had allowed the settlement. About two hundred years the settlement was still thriving. And Taro had been born. He grew up a wild child, often causing trouble. His mother was usually busy taking care of twins she'd given birth to when he was six and his father was an elder. So yes, he gained the typical want for attention somehow. Because of this he tended to do whatever would amuse him as a child. Including wondering alone in the forest when he was only ten. Although he had a habit of disregarding rules, he had a good heart, and there was one flower in particular his mother really liked that was in the forest and her birthday was coming up. Wanting to surprise her and get it, one day he wondered off. He did a fairly good job while he was out, and he nearly got to the flower. Before he could, though, a large snake mad him its next target. In fear Taro took off. He had no idea where he was going, but he had to get away. With his actually pretty sharp instincts, agility, and small size, Taro managed to stay alive and running for about thirty minutes. The snake was persistent, though, and kept after him. Taro was convinced he was done for when his small body finally gave out. He went down, barely conscious from exhaustion. Before he fainted, though, he saw a figure suddenly fall on the snake, stopping it from lunging at him.
When Taro awoke he wasn't with the tribe but in a home. The new environment greatly confused Taro, and he began to panic. As he scrambled toward the exit, the door opened and a man stepped in. Based on the clothing the man wore and his environment, Taro instantly knew where he was - Kelter's Haven. Although still confused, Taro's interest was quipped since he'd always been interested in the strange place. Rather than living in wooden houses built among the trees like the Moujuu, they had rock and brick places, and they dresses in a strange way compared to the Moujuu's fur material. This interest calmed the boy, and he accepted food when given to him. The man claimed he was Ganju. He was a chef at The Beast Palace in Kelter's Haven. To Taro's shock, Ganju told him every day he went out around the town and killed a beast. From there he'd use it in his specials for the day. Someone outside of the Moujuu killing the great beasts? Not only did the concept interest him, but Ganju's food blew Taro away. It was better than anything he'd tasted his entire life! What could Ganju do with the food that the Moujuu couldn't? Seeing his interest in this, Ganju offered to let Taro see his restaurant. Taro eagerly agreed and it was decided they'd go there before they figured out how to get Taro home to his parents. With this plan they headed to The Beast Palace. Taro was engulfed by the different culture, instantly taking a liking to it. It was so different. Not only that, but the Moujuu culture, although kind, was strict and limited. Taro had accepted, though never liked, this.
Everyone seemed free here. By the time they reached the restaurant Taro was already in an awestruck state. The restaurant itself, however, was vast and glorious. Ganju was amused by Taro's reaction and, having taken a liking to the kid, took Taro to see the kitchen, something nobody but employees saw. Once again Taro was blown away. Almost as soon as they stepped in someone came over to Ganju and told him that there was a problem. He told Taro to stay put while he went to find out what was going on. His curious, adventurous nature got the better of him and Taro instantly began to wonder around. At one point he came to a room that appeared to be an office. There was a picture of Ganju and a young teen in one picture, so Taro guessed it was his office. Taro looked around, and at one point he saw a strange looking fruit. Once again curiosity getting the best of him and growing hungry, he went up to the fruit and took a bite. It was bitter, though, and Taro instantly spit it out. Apparently he'd just saved Ganju from a rotten fruit. He'd need to get another one. Unsure of what the fruit was called, he took it with him as he left. Nearly instantly he ran into Ganju. He told him about his rotten fruit, and was confused by the mixture of pain and loss that he saw in Ganju's eyes. When Taro asked him what was wrong, Ganju took Taro by the shoulder and led him back into the office. Once in there he explained to Taro what a Devil Fruit was, and he said the fruit Taro ate was the Myaku-Myaku no Mi and told him it's powers. It had belonged to his son who had died only a couple of years ago. He'd gone out to be a pirate, but had been killed. By chance his captain found it and returned it to Ganju to have something to remember his son by. Struck by guilt, Taro was solemn and thoughtful until they reached the wall that encircled Kelter's Haven. Apparently he knew a Moujuu and had arranged for him to pick Taro up. Before he left, though, Taro turned back to face Ganju. He called back that he'd pay Ganju back. He'd return and become a cook at The Beast Palace until he could pay him back somehow.
Although Ganju accepted this, he doubted it would ever happen. When Taro returned home, however, he instantly made his want known to his parents. They were taken aback by the fire in his eyes. They'd always seen Taro as a childish trouble maker, even if they truly loved their son. They didn't expect to see him this serious about anything, but somehow Ganju had planted a love of cooking in Taro. To him, cooking was an art even at his young age. What he had tasted and seen had been magical. He wanted to know how to do something so great. He also wanted to pay Ganju back. After seeing this, Taro and his father went back to Kelter's Haven to talk with Ganjuu. Ganju was surprised by the reappearance, though he couldn't say he wasn't pleased. Taro's father began discussing the possibility of Ganju actually taking him as an apprentice, and after an hour it was decided Taro could come every other week to The Beast Palace to train with Ganju and the rest of the time be home to be with his family as well as learn to fight as a warrior because, as Taro said, he wanted to be able to take down beasts like Ganju.
This arrangement went on for nine years. Taro gradually grew greatly skilled in cooking to the point only Ganju was better, and very few Moujuu could beat Taro. Over the years he also developed his Devil Fruit to better help him against the beasts. He also developed something similar to a trait Ganju had. He carried around a dagger to fight beasts with, but it was only to be used on them. He also grew closer to Ganju until he was like a second father to him and Taro was like his son, though Ganju would never tell him that. By this time Taro has also decided upon a new way to pay Ganju back. If he can ever find his way off the island that he truly feels he should follow, he'll find the killer of Ganju's son and make sure he doesn't have the ability to kill anyone else. For now, though, he is simply going back and forth between the Moujuu and The Beast Palace, growing out his skills as much as he can.
Family: (If your character doesn't have a family, if you do not know about it, or if you want to introduce the family member later on please say so.)
Personality: (Include positive traits, fears, habits, and whatever else you can think about.)Family: His father, mother, and twin younger sisters. Don't really feel like thinking of names XD. I'm kinda feeling lazy after that history.... Then there's Ganju, who technically isn't family, but Taro considers him family.
Personality: Taro is rather childish still, though he has grown far more mature than he acts. Usually he is simplistic and still a bit of a joker. After all, it's more fun to be that way and he likes getting people to laugh and smile. However, being around Ganju and actually growing to appreciate and learn from his family, he has grown inside quite a bit. Taro has a great appreciation for any craft that creates things, and he sees cooking as one of the top arts because it keeps people alive with what it creates. The only thing more important to Taro is nakama. He learned of this concept from Ganju, who told him how he considered everyone in his staff his nakama, and showed the strength of this when Taro was twelve and some pirates invaded the island and attacked the restaurant. Afterward Taro started to take it seriously and began to appreciate his own family and nakama more than he had before. Taro wants to find the tastiest food possible, so it's rare he ever eats the same thing twice, though he is okay with making the same thing over and over again. He may make things that are very similar, but they'll have a tiny difference. Others may not notice, but Taro has a very keen sense of taste. Ganju has taught Taro also to have a very strong sense of life and death. Taro will never kill any human, and only kills animals that are more beast than anything else. Usually they'll have to attack him before he'll even consider making them his next meal. If someone else kills something, though, he is fine with making it into food. He's not entirely happy with it, but he doesn't see the point in wasting the meat. When it comes to fighting Taro is also serious seeing as he has always had a love for fighting, and always enjoys a new challenge. His curiosity over whether or not he's strong enough to win also gets the better of him. This is one of his key weaknesses - his sense of curiosity. It can be helpful, but it can also get him into some sticky situations, though he always manages to somehow wiggle out of them. Also, even if he is a cook, he loves animals, He distinguishes between animals and beasts.
Likes: Cooking, fighting, hanging out with his friends, joking around, and sharpening his dagger when he's bored.
Dislikes: Anyone messing with his food or kitchen space, snakes, extreme whether (as in extreme cold or extreme hot), green peppers by themselves, overly strong spices because of his acute taste, anyone messing with his nakama, and marines.
Goals (Or Dreams): To find the marine that killed Ganju's son and make sure he can't kill anyone else and create the tastiest food he can.
Other: Also, since I forgot to add this up above, the killer was a marine. Doesn't matter who. But that's why he wouldn't be a fan of marines.
Bạn đang đọc truyện trên: Truyen247.Pro