Enemies
Wild dog
Rarity: Common
Location: Found near pets.
Health: 10
Damage: 5 damage each bite.
Weakness: dogs
Loot: None
Gecko
Rarity: Common
Location: Found near water.
Health: 10
Damage: 7 damage each bite.
Weakness: Fire
Loot: None
Mutant rat
Rarity: Uncommon
Location: Sewers, Houses, Swamps, and Cities
Health: 20
Damage: 4 + Chances of sickness with each bite
Weakness: poison
Loot: rat tail (for ropes)
Feral Imp
Rarity: Uncommon
Location: Almost everywhere except places that have regiments of human civilization, they stick to the wilderness and prefer to hide and watch, but will still attack.
Health: 10
Damage: 6
Weakness: groups
Loot: Imp horn
Mantis
Rarity: Common
Location: Wherever there more civilized brethren are.
Health: 10
Damage: 11
Weakness: Heat and large amount of water
Loot: Mantis meat
Other: They are dangerous, but will obey their more civilized brethren no matter what. A few have become sentient themselves, but they are rare and are still chained to serve the Yang Mantis, which is what their civilized brethren have deemed themselves. The sentient ones might serve a person, but again they are rare and very wise and philosophical. The Mantis are used a stress, and weapons by the Yang Mantis.
Yang Mantis
Rarity: Common
Location: They are humanoid and can essentially live anywhere, expect desserts or places that get to hot. They tend to avoid living to close to humans however, but they will kill humans to take over their towns and cities and whatnot.
Health: 20
Damage: 7
Weakness: heat and large amount of water
Loot: mantis meat, Yang spear
Other: They are the 'evolved' and sophisticated version of their race, and use there not as fortunate brethren as horses and weapons. They live in colonies that are like human cities. There's a leader, and different jobs and specialization. The leader is usually a female, like a queen bee, but there are male leaders.
Ghoul
Rarity: Super Rare
Location: Anywhere
Health: 50
Damage: 15
Loot: Rancid Ghoul Meat
Other: A ghoul is a person who was turned to mush, and the stars just happened to align perfectly, and they mutated to form a creature with only instinctive thought. There is no such thing as a sentient Ghoul. It is extremely rare for one to form, and so there arn't many of them. They stick around where they were turned into one, but eventually move on. Radiation doesn't bother them at all, and in fact it makes them stronger. +5 attack and -1 damage that they take from attacks while in radiated zones. Ghouls live about twice the lifespan of a externally healthy human. They are REALLY aggressive. They are also blind though. So they track you with there crazy hearing.
Zincrab | Zinc Crab
Rarity: Rare
Location: Large lakes and ponds
Health: 25
Damage: 10
Loot: Large Claws
Other: They are mutant crabs that have become extremely intelligent. So much so that they have become a ruler over the regular crabs in an area. Any crab. They are content to wait underwater for there minions to bring them food, and rarely surface. They only do so to defend there territory, there pond or lake, from other Zinc Crabs, or to find a mate.
Common Crab
Rarity: Common
Location: Lakes and Ponds
Health: 1-2
Damage: 2
Loot: Small Claws, Crab Meat
Other: Have a tendency to appear in large numbers.
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