🄸🄽🄵🄾🅁🄼🄰🅃🄸🄾🄽
Clan Information:
The Tribe of Shining Dawn's camp is located at the base of a cliff, shielded from harsh winds and rain. The camp is decorated with a variety of different flowers and plants.
Tribe Ranks:
Leader: The one in charge of the tribe. They are the cat who holds most responsibility in the tribe. They are responsible for the safety of the other cats
Deputy: The second in command in the tribe. They must be loyal to their leader and assist them when needed. A deputy must have mentored a cat before they become deputy.
Starspeaker: The healers of the tribe. Some of the most respected cats in the clan.
Warriors: The members of the tribe. They are the cats who have to hunt, patrol and fight. Without warriors, the tribe would fall apart.
Trainees: The cats in training to become Warriors or Starspeakers. They become full warriors at 16 moons and become full Starspeakers at 18 moons.
Kit-Mothers: The cats in charge of looking after kits until they reach 6 moons.
Kits: New-born cats under 6 moons. When they get to 6 moons, they can rank up to Starspeaker or Warrior apprentices.
Feeding order:
1: Kits
2: Queens
3: Apprentices
4: Starspeakers
5: Warriors, Leader and Deputy
Clan Lore:
oh look at that... no-one remembers anything...
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Every 5 moons, a cat will be affected by a nightmare (Using a random spinner). The effects of the Nightmares vary.
Every 5 moons a cat gets a Nightmare.
Every 10 moons, a cat gets a Night Terror
Nightmares are different to night terrors for a reason.
NIGHT TERRORS -
Night Terrors have a 5% chance to put a cat near death (Severe injury, and kills a cat in two moons, if not healed.)
Night terrors have a 20% Chance to paralyze a cat, which means the cat has no energy for a moon. On the second moon, they gain back one energy, next moon they gain another energy, then the moon after that, the energy is back to normal.
They have a 25% chance to poison a cat, which means that the cat will die in a moon unless a cat heals them twice (Only a cat with level 4+ healing skill can heal this)
Night Terrors have a 10% chance of cursing your cats offspring or kin.
NIGHT TERRORS ALWAYS BRING DOWN YOUR SANITY BY 25.
NIGHTMARES -
Nightmares have a 50% chance of disabling one of a cats skills for 3 moons.
Nightmares have a 25% chance to moderately injure you.
NIGHTMARES LOWER YOUR SANITY BY 10
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You have a higher chance of being effected by a nightmare/night terror for each sin command you put through.
You start with a sanity meter of 100. You can gain or lose sanity, depending on what you do. For instance, if you hunt or train or forage by yourself for a moon, you can lose sanity. If you sleep in a den alone for more than 2 moons, you lose sanity. But if you spend more time with other cats, you can gain sanity back.
INSANITY -
When your sanity drops to lower then 21, your cat begins to go insane. Insanity doesn't show, but other cats can notice it. For instance, while hunting or on patrols, a insane cat could get spooked by a leaf or a bush rustling. Or they could go crazy in front of the tribe and try to attack a cat.
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