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Clan Information:

The Tribe of Shining Dawn's camp is located at the base of a cliff, shielded from harsh winds and rain. The camp is decorated with a variety of different flowers and plants.

Tribe Ranks:

Leader: The one in charge of the tribe. They are the cat who holds most responsibility in the tribe. They are responsible for the safety of the other cats

Deputy: The second in command in the tribe. They must be loyal to their leader and assist them when needed. A deputy must have mentored a cat before they become deputy.

Starspeaker: The healers of the tribe. Some of the most respected cats in the clan.

Warriors: The members of the tribe. They are the cats who have to hunt, patrol and fight. Without warriors, the tribe would fall apart.

Trainees: The cats in training to become Warriors or Starspeakers. They become full warriors at 16 moons and become full Starspeakers at 18 moons.

Kit-Mothers: The cats in charge of looking after kits until they reach 6 moons.

Kits: New-born cats under 6 moons. When they get to 6 moons, they can rank up to Starspeaker or Warrior apprentices.

Feeding order:

1: Kits
2: Queens
3: Apprentices
4: Starspeakers
5: Warriors, Leader and Deputy

Clan Lore:

oh look at that... no-one remembers anything...

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Every 5 moons, a cat will be affected by a nightmare (Using a random spinner). The effects of the Nightmares vary.

Every 5 moons a cat gets a Nightmare.

Every 10 moons, a cat gets a Night Terror

Nightmares are different to night terrors for a reason.

NIGHT TERRORS -

Night Terrors have a 5% chance to put a cat near death (Severe injury, and kills a cat in two moons, if not healed.)

Night terrors have a 20% Chance to paralyze a cat, which means the cat has no energy for a moon. On the second moon, they gain back one energy, next moon they gain another energy, then the moon after that, the energy is back to normal.

They have a 25% chance to poison a cat, which means that the cat will die in a moon unless a cat heals them twice (Only a cat with level 4+ healing skill can heal this)

Night Terrors have a 10% chance of cursing your cats offspring or kin.

NIGHT TERRORS ALWAYS BRING DOWN YOUR SANITY BY 25.

NIGHTMARES -

Nightmares have a 50% chance of disabling one of a cats skills for 3 moons.

Nightmares have a 25% chance to moderately injure you.

NIGHTMARES LOWER YOUR SANITY BY 10

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You have a higher chance of being effected by a nightmare/night terror for each sin command you put through.

You start with a sanity meter of 100. You can gain or lose sanity, depending on what you do. For instance, if you hunt or train or forage by yourself for a moon, you can lose sanity. If you sleep in a den alone for more than 2 moons, you lose sanity. But if you spend more time with other cats, you can gain sanity back.

INSANITY -

When your sanity drops to lower then 21, your cat begins to go insane. Insanity doesn't show, but other cats can notice it. For instance, while hunting or on patrols, a insane cat could get spooked by a leaf or a bush rustling. Or they could go crazy in front of the tribe and try to attack a cat.

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